Implement global and per instance shader uniforms.

Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
This commit is contained in:
Juan Linietsky 2020-04-16 23:52:00 -03:00
parent 30ab5c9baa
commit 0e1c66d9fc
49 changed files with 3124 additions and 69 deletions

View file

@ -1025,7 +1025,6 @@ public:
virtual uint32_t get_frame_delay() const = 0;
static RenderingDevice *get_singleton();
RenderingDevice();
};