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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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228 changed files with 2200 additions and 2082 deletions
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@ -271,8 +271,8 @@ void AnimationTrackEditAudio::draw_key(int p_index, float p_pixels_sec, int p_x,
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float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
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int idx = i - from_x;
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lines[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
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lines[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
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lines.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
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lines.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
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}
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Vector<Color> color;
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@ -883,8 +883,8 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
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float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
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int idx = i - from_x;
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lines[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
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lines[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
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lines.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
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lines.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
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}
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Vector<Color> color;
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