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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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228 changed files with 2200 additions and 2082 deletions
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@ -46,7 +46,7 @@ bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
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ERR_EXPLAIN("EditorResourcePreviewGenerator::handles needs to be overridden");
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ERR_FAIL_V(false);
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}
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Ref<Texture> EditorResourcePreviewGenerator::generate(const RES &p_from) {
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Ref<Texture> EditorResourcePreviewGenerator::generate(const RES &p_from) const {
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if (get_script_instance() && get_script_instance()->has_method("generate")) {
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return get_script_instance()->call("generate", p_from);
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@ -55,7 +55,7 @@ Ref<Texture> EditorResourcePreviewGenerator::generate(const RES &p_from) {
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ERR_FAIL_V(Ref<Texture>());
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}
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Ref<Texture> EditorResourcePreviewGenerator::generate_from_path(const String &p_path) {
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Ref<Texture> EditorResourcePreviewGenerator::generate_from_path(const String &p_path) const {
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if (get_script_instance() && get_script_instance()->has_method("generate_from_path")) {
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return get_script_instance()->call("generate_from_path", p_path);
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