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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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228 changed files with 2200 additions and 2082 deletions
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@ -679,7 +679,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
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Ref<StyleBox> sb = name == selected_node ? style_selected : style;
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int strsize = font->get_string_size(name).width;
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NodeRect &nr = node_rects[i];
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NodeRect &nr = node_rects.write[i];
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Vector2 offset = nr.node.position;
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int h = nr.node.size.height;
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@ -771,7 +771,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
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if (idx == -1)
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return;
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NodeRect &nr = node_rects[idx];
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const NodeRect &nr = node_rects[idx];
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Vector2 from;
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from.x = nr.play.position.x;
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