Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam 2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View file

@ -679,7 +679,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<StyleBox> sb = name == selected_node ? style_selected : style;
int strsize = font->get_string_size(name).width;
NodeRect &nr = node_rects[i];
NodeRect &nr = node_rects.write[i];
Vector2 offset = nr.node.position;
int h = nr.node.size.height;
@ -771,7 +771,7 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
if (idx == -1)
return;
NodeRect &nr = node_rects[idx];
const NodeRect &nr = node_rects[idx];
Vector2 from;
from.x = nr.play.position.x;