Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam 2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View file

@ -1157,8 +1157,8 @@ int NativeScriptLanguage::register_binding_functions(godot_instance_binding_func
}
// set the functions
binding_functions[idx].first = true;
binding_functions[idx].second = p_binding_functions;
binding_functions.write[idx].first = true;
binding_functions.write[idx].second = p_binding_functions;
return idx;
}
@ -1173,7 +1173,7 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
}
binding_functions[p_idx].first = false;
binding_functions.write[p_idx].first = false;
if (binding_functions[p_idx].second.free_func)
binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);
@ -1199,7 +1199,7 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec
binding_data->resize(p_idx + 1);
for (int i = old_size; i <= p_idx; i++) {
(*binding_data)[i] = NULL;
(*binding_data).write[i] = NULL;
}
}
@ -1208,7 +1208,7 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec
const void *global_type_tag = global_type_tags[p_idx].get(p_object->get_class_name());
// no binding data yet, soooooo alloc new one \o/
(*binding_data)[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
(*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
}
return (*binding_data)[p_idx];
@ -1221,7 +1221,7 @@ void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
binding_data->resize(binding_functions.size());
for (int i = 0; i < binding_functions.size(); i++) {
(*binding_data)[i] = NULL;
(*binding_data).write[i] = NULL;
}
binding_instances.insert(binding_data);