mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
This commit is contained in:
parent
9423f23ffb
commit
0e29f7974b
228 changed files with 2200 additions and 2082 deletions
|
@ -1098,7 +1098,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
|
|||
|
||||
for (Map<StringName, GDScript::MemberInfo>::Element *E = gd_ref->member_indices.front(); E; E = E->next()) {
|
||||
if (d.has(E->key())) {
|
||||
ins->members[E->get().index] = d[E->key()];
|
||||
ins->members.write[E->get().index] = d[E->key()];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue