mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 22:21:18 +00:00
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
This commit is contained in:
parent
9423f23ffb
commit
0e29f7974b
228 changed files with 2200 additions and 2082 deletions
|
|
@ -95,7 +95,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
|
|||
CharString cs = str_export.utf8();
|
||||
p_html.resize(cs.length());
|
||||
for (int i = 0; i < cs.length(); i++) {
|
||||
p_html[i] = cs[i];
|
||||
p_html.write[i] = cs[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue