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	Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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					 228 changed files with 2200 additions and 2082 deletions
				
			
		|  | @ -2471,7 +2471,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons | |||
| 						//add to current function as dependency
 | ||||
| 						for (int j = 0; j < shader->functions.size(); j++) { | ||||
| 							if (shader->functions[j].name == current_function) { | ||||
| 								shader->functions[j].uses_function.insert(name); | ||||
| 								shader->functions.write[j].uses_function.insert(name); | ||||
| 								break; | ||||
| 							} | ||||
| 						} | ||||
|  | @ -3021,8 +3021,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons | |||
| 				} | ||||
| 				op->arguments.push_back(expression[i + 1].node); | ||||
| 
 | ||||
| 				expression[i].is_op = false; | ||||
| 				expression[i].node = op; | ||||
| 				expression.write[i].is_op = false; | ||||
| 				expression.write[i].node = op; | ||||
| 
 | ||||
| 				if (!_validate_operator(op, &op->return_cache)) { | ||||
| 
 | ||||
|  | @ -3056,8 +3056,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons | |||
| 			op->arguments.push_back(expression[next_op + 1].node); | ||||
| 			op->arguments.push_back(expression[next_op + 3].node); | ||||
| 
 | ||||
| 			expression[next_op - 1].is_op = false; | ||||
| 			expression[next_op - 1].node = op; | ||||
| 			expression.write[next_op - 1].is_op = false; | ||||
| 			expression.write[next_op - 1].node = op; | ||||
| 			if (!_validate_operator(op, &op->return_cache)) { | ||||
| 
 | ||||
| 				String at; | ||||
|  | @ -3107,7 +3107,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons | |||
| 
 | ||||
| 			op->arguments.push_back(expression[next_op - 1].node); //expression goes as left
 | ||||
| 			op->arguments.push_back(expression[next_op + 1].node); //next expression goes as right
 | ||||
| 			expression[next_op - 1].node = op; | ||||
| 			expression.write[next_op - 1].node = op; | ||||
| 
 | ||||
| 			//replace all 3 nodes by this operator and make it an expression
 | ||||
| 
 | ||||
|  | @ -3149,7 +3149,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha | |||
| 
 | ||||
| 		for (int i = 1; i < op->arguments.size(); i++) { | ||||
| 
 | ||||
| 			op->arguments[i] = _reduce_expression(p_block, op->arguments[i]); | ||||
| 			op->arguments.write[i] = _reduce_expression(p_block, op->arguments[i]); | ||||
| 			if (op->arguments[i]->type == Node::TYPE_CONSTANT) { | ||||
| 				ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[i]); | ||||
| 
 | ||||
|  | @ -3189,7 +3189,7 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha | |||
| 		return cn; | ||||
| 	} else if (op->op == OP_NEGATE) { | ||||
| 
 | ||||
| 		op->arguments[0] = _reduce_expression(p_block, op->arguments[0]); | ||||
| 		op->arguments.write[0] = _reduce_expression(p_block, op->arguments[0]); | ||||
| 		if (op->arguments[0]->type == Node::TYPE_CONSTANT) { | ||||
| 
 | ||||
| 			ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]); | ||||
|  |  | |||
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	 Hein-Pieter van Braam
						Hein-Pieter van Braam