doc: Sync classref with current source

Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
This commit is contained in:
Rémi Verschelde 2020-02-12 09:59:06 +01:00
parent 0c7fc80cc1
commit 0e3d625737
149 changed files with 1950 additions and 4241 deletions

View file

@ -11,6 +11,8 @@
<methods>
</methods>
<members>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="0">
</member>
<member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="2">
The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be.
See [enum RadianceSize] constants for values.
@ -42,5 +44,9 @@
<constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize">
Represents the size of the [enum RadianceSize] enum.
</constant>
<constant name="PROCESS_MODE_QUALITY" value="0" enum="ProcessMode">
</constant>
<constant name="PROCESS_MODE_REALTIME" value="1" enum="ProcessMode">
</constant>
</constants>
</class>