Merge pull request #105565 from smix8/gridmap_list

Replace GridMap legacy use of `List` with `LocalVector`
This commit is contained in:
Thaddeus Crews 2025-04-22 10:44:32 -05:00
commit 0ed1c192e8
No known key found for this signature in database
GPG key ID: 8C6E5FEB5FC03CCC
3 changed files with 32 additions and 22 deletions

View file

@ -815,8 +815,8 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
for (const SetItem &si : set_items) {
undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
}
for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
const SetItem &si = E->get();
for (uint32_t i = set_items.size(); i > 0; i--) {
const SetItem &si = set_items[i - 1];
undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation);
}
@ -1387,6 +1387,8 @@ GridMapEditor::GridMapEditor() {
toolbar->add_child(mode_buttons);
mode_buttons_group.instantiate();
viewport_shortcut_buttons.reserve(12);
transform_mode_button = memnew(Button);
transform_mode_button->set_theme_type_variation(SceneStringName(FlatButton));
transform_mode_button->set_toggle_mode(true);

View file

@ -74,7 +74,7 @@ class GridMapEditor : public VBoxContainer {
double accumulated_floor_delta = 0.0;
HBoxContainer *toolbar = nullptr;
List<BaseButton *> viewport_shortcut_buttons;
TightLocalVector<BaseButton *> viewport_shortcut_buttons;
Ref<ButtonGroup> mode_buttons_group;
// mode
Button *transform_mode_button = nullptr;
@ -110,7 +110,7 @@ class GridMapEditor : public VBoxContainer {
int old_orientation = 0;
};
List<SetItem> set_items;
LocalVector<SetItem> set_items;
GridMap *node = nullptr;
Ref<MeshLibrary> mesh_library = nullptr;
@ -139,7 +139,7 @@ class GridMapEditor : public VBoxContainer {
RID instance;
};
List<ClipboardItem> clipboard_items;
LocalVector<ClipboardItem> clipboard_items;
Color default_color;
Color erase_color;

View file

@ -32,6 +32,7 @@
#include "core/io/marshalls.h"
#include "core/math/convex_hull.h"
#include "core/templates/a_hash_map.h"
#include "scene/resources/3d/box_shape_3d.h"
#include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
@ -644,7 +645,11 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
* and set said multimesh bounding box to one containing all cells which have this item
*/
HashMap<int, List<Pair<Transform3D, IndexKey>>> multimesh_items;
struct MultiMeshItemPlacement {
Transform3D transform;
IndexKey index_key;
};
AHashMap<int, LocalVector<MultiMeshItemPlacement>> item_id_to_multimesh_item_placements;
RID scenario;
#ifndef NAVIGATION_3D_DISABLED
@ -676,14 +681,14 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
if (baked_meshes.is_empty()) {
if (mesh_library->get_item_mesh(c.item).is_valid()) {
if (!multimesh_items.has(c.item)) {
multimesh_items[c.item] = List<Pair<Transform3D, IndexKey>>();
if (!item_id_to_multimesh_item_placements.has(c.item)) {
item_id_to_multimesh_item_placements[c.item] = LocalVector<MultiMeshItemPlacement>();
}
Pair<Transform3D, IndexKey> p;
p.first = xform * mesh_library->get_item_mesh_transform(c.item);
p.second = E;
multimesh_items[c.item].push_back(p);
MultiMeshItemPlacement p;
p.transform = xform * mesh_library->get_item_mesh_transform(c.item);
p.index_key = E;
item_id_to_multimesh_item_placements[c.item].push_back(p);
}
}
@ -754,7 +759,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
//update multimeshes, only if not baked
if (baked_meshes.is_empty()) {
for (const KeyValue<int, List<Pair<Transform3D, IndexKey>>> &E : multimesh_items) {
for (const KeyValue<int, LocalVector<MultiMeshItemPlacement>> &E : item_id_to_multimesh_item_placements) {
Octant::MultimeshInstance mmi;
RID mm = RS::get_singleton()->multimesh_create();
@ -762,14 +767,15 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E.key)->get_rid());
int idx = 0;
for (const Pair<Transform3D, IndexKey> &F : E.value) {
RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first);
const LocalVector<MultiMeshItemPlacement> &mm_item_placements = E.value;
for (const MultiMeshItemPlacement &mm_item_placement : mm_item_placements) {
RS::get_singleton()->multimesh_instance_set_transform(mm, idx, mm_item_placement.transform);
#ifdef TOOLS_ENABLED
Octant::MultimeshInstance::Item it;
it.index = idx;
it.transform = F.first;
it.key = F.second;
it.transform = mm_item_placement.transform;
it.key = mm_item_placement.index_key;
mmi.items.push_back(it);
#endif
@ -1131,17 +1137,19 @@ void GridMap::_update_octants_callback() {
return;
}
List<OctantKey> to_delete;
LocalVector<OctantKey> to_delete;
to_delete.reserve(octant_map.size());
for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
if (_octant_update(E.key)) {
to_delete.push_back(E.key);
}
}
while (to_delete.front()) {
memdelete(octant_map[to_delete.front()->get()]);
octant_map.erase(to_delete.front()->get());
to_delete.pop_front();
while (!to_delete.is_empty()) {
const OctantKey &octantkey = to_delete[0];
memdelete(octant_map[octantkey]);
octant_map.erase(octantkey);
to_delete.remove_at_unordered(0);
}
_update_visibility();