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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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683 changed files with 22803 additions and 12225 deletions
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@ -114,12 +114,15 @@ bool Basis::is_rotation() const {
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}
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bool Basis::is_symmetric() const {
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if (!Math::is_equal_approx_ratio(elements[0][1], elements[1][0], UNIT_EPSILON))
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if (!Math::is_equal_approx_ratio(elements[0][1], elements[1][0], UNIT_EPSILON)) {
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return false;
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if (!Math::is_equal_approx_ratio(elements[0][2], elements[2][0], UNIT_EPSILON))
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}
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if (!Math::is_equal_approx_ratio(elements[0][2], elements[2][0], UNIT_EPSILON)) {
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return false;
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if (!Math::is_equal_approx_ratio(elements[1][2], elements[2][1], UNIT_EPSILON))
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}
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if (!Math::is_equal_approx_ratio(elements[1][2], elements[2][1], UNIT_EPSILON)) {
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return false;
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}
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return true;
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}
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@ -555,8 +558,9 @@ bool Basis::is_equal_approx(const Basis &p_basis) const {
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bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsilon) const {
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], p_epsilon))
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if (!Math::is_equal_approx_ratio(a.elements[i][j], b.elements[i][j], p_epsilon)) {
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return false;
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}
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}
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}
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@ -566,8 +570,9 @@ bool Basis::is_equal_approx_ratio(const Basis &a, const Basis &b, real_t p_epsil
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bool Basis::operator==(const Basis &p_matrix) const {
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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if (elements[i][j] != p_matrix.elements[i][j])
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if (elements[i][j] != p_matrix.elements[i][j]) {
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return false;
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}
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}
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}
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@ -582,8 +587,9 @@ Basis::operator String() const {
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String mtx;
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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if (i != 0 || j != 0)
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if (i != 0 || j != 0) {
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mtx += ", ";
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}
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mtx += rtos(elements[i][j]);
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}
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@ -661,20 +667,22 @@ int Basis::get_orthogonal_index() const {
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 3; j++) {
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real_t v = orth[i][j];
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if (v > 0.5)
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if (v > 0.5) {
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v = 1.0;
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else if (v < -0.5)
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} else if (v < -0.5) {
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v = -1.0;
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else
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} else {
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v = 0;
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}
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orth[i][j] = v;
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}
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}
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for (int i = 0; i < 24; i++) {
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if (_ortho_bases[i] == orth)
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if (_ortho_bases[i] == orth) {
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return i;
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}
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}
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return 0;
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@ -754,8 +762,9 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
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real_t s = Math::sqrt((elements[1][2] - elements[2][1]) * (elements[1][2] - elements[2][1]) + (elements[2][0] - elements[0][2]) * (elements[2][0] - elements[0][2]) + (elements[0][1] - elements[1][0]) * (elements[0][1] - elements[1][0])); // s=|axis||sin(angle)|, used to normalise
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angle = Math::acos((elements[0][0] + elements[1][1] + elements[2][2] - 1) / 2);
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if (angle < 0)
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if (angle < 0) {
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s = -s;
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}
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x = (elements[2][1] - elements[1][2]) / s;
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y = (elements[0][2] - elements[2][0]) / s;
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z = (elements[1][0] - elements[0][1]) / s;
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