Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde 2020-05-14 16:41:43 +02:00
parent 07bc4e2f96
commit 0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions

View file

@ -43,8 +43,9 @@
#include "servers/audio/audio_stream.h"
void post_process_preview(Ref<Image> p_image) {
if (p_image->get_format() != Image::FORMAT_RGBA8)
if (p_image->get_format() != Image::FORMAT_RGBA8) {
p_image->convert(Image::FORMAT_RGBA8);
}
const int w = p_image->get_width();
const int h = p_image->get_height();
@ -105,14 +106,16 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
}
}
if (img.is_null() || img->empty())
if (img.is_null() || img->empty()) {
return Ref<Texture2D>();
}
img->clear_mipmaps();
if (img->is_compressed()) {
if (img->decompress() != OK)
if (img->decompress() != OK) {
return Ref<Texture2D>();
}
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
@ -146,15 +149,17 @@ bool EditorImagePreviewPlugin::handles(const String &p_type) const {
Ref<Texture2D> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Image> img = p_from;
if (img.is_null() || img->empty())
if (img.is_null() || img->empty()) {
return Ref<Image>();
}
img = img->duplicate();
img->clear_mipmaps();
if (img->is_compressed()) {
if (img->decompress() != OK)
if (img->decompress() != OK) {
return Ref<Image>();
}
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
@ -220,8 +225,9 @@ Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size
img->create(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
if (img->is_compressed()) {
if (img->decompress() != OK)
if (img->decompress() != OK) {
return Ref<Texture2D>();
}
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
@ -269,8 +275,9 @@ Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &
String path = cache_base + ".png";
if (!FileAccess::exists(path))
if (!FileAccess::exists(path)) {
return Ref<Texture2D>();
}
Ref<Image> img;
img.instance();
@ -468,12 +475,14 @@ bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Script> scr = p_from;
if (scr.is_null())
if (scr.is_null()) {
return Ref<Texture2D>();
}
String code = scr->get_source_code().strip_edges();
if (code == "")
if (code == "") {
return Ref<Texture2D>();
}
List<String> kwors;
scr->get_language()->get_reserved_words(&kwors);
@ -496,8 +505,9 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
if (bg_color.a == 0)
if (bg_color.a == 0) {
bg_color = Color(0, 0, 0, 0);
}
bg_color.a = MAX(bg_color.a, 0.2); // some background
for (int i = 0; i < thumbnail_size; i++) {
@ -530,15 +540,17 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
pos++;
}
String word = code.substr(i, pos - i);
if (keywords.has(word))
if (keywords.has(word)) {
in_keyword = true;
}
} else if (!_is_text_char(c)) {
in_keyword = false;
}
if (in_keyword)
if (in_keyword) {
color = keyword_color;
}
Color ul = color;
ul.a *= 0.5;
@ -554,8 +566,9 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
if (c == '\n') {
col = x0;
line++;
if (line >= available_height / 2)
if (line >= available_height / 2) {
break;
}
} else if (c == '\t') {
col += 3;
}
@ -686,8 +699,9 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0)
if (m == 0) {
return Ref<Texture2D>();
}
m = 1.0 / m;
m *= 0.5;
xform.basis.scale(Vector3(m, m, m));