Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde 2020-05-14 16:41:43 +02:00
parent 07bc4e2f96
commit 0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions

View file

@ -44,8 +44,9 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
for (int i = 0; i < geometry.size(); i++) {
float area = geometry[i].get_area();
if (area < CMP_EPSILON)
if (area < CMP_EPSILON) {
continue;
}
triangle_area_map[area_accum] = i;
area_accum += area;
}
@ -92,10 +93,11 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
for (int i = 0; i < gcount; i++) {
for (int j = 0; j < 3; j++) {
if (i == 0 && j == 0)
if (i == 0 && j == 0) {
aabb.position = r[i].vertex[j];
else
} else {
aabb.expand_to(r[i].vertex[j]);
}
}
}
@ -125,15 +127,18 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
res -= ofs;
float d = dir.dot(res);
if (d < min)
if (d < min) {
min = d;
if (d > max)
}
if (d > max) {
max = d;
}
}
}
if (max < min)
if (max < min) {
continue; //lost attempt
}
float val = min + (max - min) * Math::randf();
@ -150,8 +155,9 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
Node *sel = get_node(p_path);
if (!sel)
if (!sel) {
return;
}
if (!sel->is_class("Node3D")) {
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
@ -234,10 +240,11 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
case MENU_OPTION_GENERATE_AABB: {
float gen_time = node->get_lifetime();
if (gen_time < 1.0)
if (gen_time < 1.0) {
generate_seconds->set_value(1.0);
else
} else {
generate_seconds->set_value(trunc(gen_time) + 1.0);
}
generate_aabb->popup_centered();
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
@ -295,10 +302,11 @@ void GPUParticles3DEditor::_generate_aabb() {
OS::get_singleton()->delay_usec(1000);
AABB capture = node->capture_aabb();
if (rect == AABB())
if (rect == AABB()) {
rect = capture;
else
} else {
rect.merge_with(capture);
}
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
}