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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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07bc4e2f96
commit
0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions
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@ -92,16 +92,19 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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MeshInstance3D *instance = Object::cast_to<MeshInstance3D>(E->get());
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if (!instance)
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if (!instance) {
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continue;
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}
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Ref<Mesh> m = instance->get_mesh();
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if (m.is_null())
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if (m.is_null()) {
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continue;
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}
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Ref<Shape3D> shape = m->create_trimesh_shape();
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if (shape.is_null())
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if (shape.is_null()) {
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continue;
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}
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(shape);
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@ -129,8 +132,9 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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}
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Ref<Shape3D> shape = mesh->create_trimesh_shape();
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if (shape.is_null())
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if (shape.is_null()) {
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return;
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}
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(shape);
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@ -219,8 +223,9 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
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case MENU_OPTION_CREATE_NAVMESH: {
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Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
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if (nmesh.is_null())
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if (nmesh.is_null()) {
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return;
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}
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nmesh->create_from_mesh(mesh);
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NavigationRegion3D *nmi = memnew(NavigationRegion3D);
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@ -284,10 +289,11 @@ struct MeshInstance3DEditorEdgeSort {
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Vector2 b;
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bool operator<(const MeshInstance3DEditorEdgeSort &p_b) const {
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if (a == p_b.a)
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if (a == p_b.a) {
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return b < p_b.b;
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else
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} else {
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return a < p_b.a;
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}
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}
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MeshInstance3DEditorEdgeSort() {}
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@ -309,8 +315,9 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
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Set<MeshInstance3DEditorEdgeSort> edges;
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uv_lines.clear();
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for (int i = 0; i < mesh->get_surface_count(); i++) {
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if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
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if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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continue;
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}
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Array a = mesh->surface_get_arrays(i);
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Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
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@ -345,8 +352,9 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
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edge.b = r[j + ((k + 1) % 3)];
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}
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if (edges.has(edge))
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if (edges.has(edge)) {
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continue;
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}
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uv_lines.push_back(edge.a);
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uv_lines.push_back(edge.b);
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@ -359,8 +367,9 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
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}
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void MeshInstance3DEditor::_debug_uv_draw() {
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if (uv_lines.size() == 0)
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if (uv_lines.size() == 0) {
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return;
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}
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debug_uv->set_clip_contents(true);
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debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), Color(0.2, 0.2, 0.0));
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