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	Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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					 683 changed files with 22803 additions and 12225 deletions
				
			
		|  | @ -103,8 +103,9 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { | |||
| } | ||||
| 
 | ||||
| void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) { | ||||
| 	if (plugins.find(p_plugin) != -1) | ||||
| 	if (plugins.find(p_plugin) != -1) { | ||||
| 		return; | ||||
| 	} | ||||
| 	plugins.push_back(p_plugin); | ||||
| } | ||||
| 
 | ||||
|  | @ -127,8 +128,9 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> | |||
| 
 | ||||
| 	for (int i = 0; i < add_options.size(); i++) { | ||||
| 		if (add_options[i].is_custom) { | ||||
| 			if (add_options[i].script == p_script) | ||||
| 			if (add_options[i].script == p_script) { | ||||
| 				return; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
|  | @ -365,10 +367,11 @@ void VisualShaderEditor::_update_options_menu() { | |||
| 		} | ||||
| 
 | ||||
| 		TreeItem *item = members->create_item(category); | ||||
| 		if (options[i].highend && low_driver) | ||||
| 		if (options[i].highend && low_driver) { | ||||
| 			item->set_custom_color(0, unsupported_color); | ||||
| 		else if (options[i].highend) | ||||
| 		} else if (options[i].highend) { | ||||
| 			item->set_custom_color(0, supported_color); | ||||
| 		} | ||||
| 		item->set_text(0, options[i].name); | ||||
| 		if (is_first_item && use_filter) { | ||||
| 			item->select(0); | ||||
|  | @ -407,8 +410,9 @@ Size2 VisualShaderEditor::get_minimum_size() const { | |||
| 
 | ||||
| void VisualShaderEditor::_draw_color_over_button(Object *obj, Color p_color) { | ||||
| 	Button *button = Object::cast_to<Button>(obj); | ||||
| 	if (!button) | ||||
| 	if (!button) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	Ref<StyleBox> normal = get_theme_stylebox("normal", "Button"); | ||||
| 	button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color); | ||||
|  | @ -447,11 +451,13 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) { | |||
| } | ||||
| 
 | ||||
| void VisualShaderEditor::_update_graph() { | ||||
| 	if (updating) | ||||
| 	if (updating) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	if (visual_shader.is_null()) | ||||
| 	if (visual_shader.is_null()) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE); | ||||
| 
 | ||||
|  | @ -850,8 +856,9 @@ void VisualShaderEditor::_update_graph() { | |||
| 		if (!uniform.is_valid()) { | ||||
| 			graph->add_child(node); | ||||
| 			_update_created_node(node); | ||||
| 			if (is_group) | ||||
| 			if (is_group) { | ||||
| 				call_deferred("_set_node_size", (int)type, nodes[n_i], size); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
|  | @ -1056,8 +1063,9 @@ void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) { | |||
| 
 | ||||
| 	TextEdit *expression_box = Object::cast_to<TextEdit>(text_edit); | ||||
| 
 | ||||
| 	if (node->get_expression() == expression_box->get_text()) | ||||
| 	if (node->get_expression() == expression_box->get_text()) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	undo_redo->create_action(TTR("Set expression")); | ||||
| 	undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text()); | ||||
|  | @ -1095,8 +1103,9 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p | |||
| 	if (edit_type->get_selected() == p_type) { // check - otherwise the error will be emitted
 | ||||
| 		Node *node2 = graph->get_node(itos(p_node)); | ||||
| 		gn = Object::cast_to<GraphNode>(node2); | ||||
| 		if (!gn) | ||||
| 		if (!gn) { | ||||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		gn->set_custom_minimum_size(size); | ||||
| 		gn->set_size(Size2(1, 1)); | ||||
|  | @ -1185,24 +1194,28 @@ void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, | |||
| 	String text = Object::cast_to<LineEdit>(line_edit)->get_text(); | ||||
| 
 | ||||
| 	if (!p_output) { | ||||
| 		if (node->get_input_port_name(p_port_id) == text) | ||||
| 		if (node->get_input_port_name(p_port_id) == text) { | ||||
| 			return; | ||||
| 		} | ||||
| 	} else { | ||||
| 		if (node->get_output_port_name(p_port_id) == text) | ||||
| 		if (node->get_output_port_name(p_port_id) == text) { | ||||
| 			return; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	List<String> input_names; | ||||
| 	List<String> output_names; | ||||
| 
 | ||||
| 	for (int i = 0; i < node->get_input_port_count(); i++) { | ||||
| 		if (!p_output && i == p_port_id) | ||||
| 		if (!p_output && i == p_port_id) { | ||||
| 			continue; | ||||
| 		} | ||||
| 		input_names.push_back(node->get_input_port_name(i)); | ||||
| 	} | ||||
| 	for (int i = 0; i < node->get_output_port_count(); i++) { | ||||
| 		if (p_output && i == p_port_id) | ||||
| 		if (p_output && i == p_port_id) { | ||||
| 			continue; | ||||
| 		} | ||||
| 		output_names.push_back(node->get_output_port_name(i)); | ||||
| 	} | ||||
| 
 | ||||
|  | @ -1290,8 +1303,9 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { | |||
| 		VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn); | ||||
| 
 | ||||
| 		if (constant) { | ||||
| 			if ((int)add_options[p_idx].value != -1) | ||||
| 			if ((int)add_options[p_idx].value != -1) { | ||||
| 				constant->set_constant(add_options[p_idx].value); | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		if (p_op_idx != -1) { | ||||
|  | @ -1698,22 +1712,25 @@ void VisualShaderEditor::_notification(int p_what) { | |||
| 
 | ||||
| 		tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Tools", "EditorIcons")); | ||||
| 
 | ||||
| 		if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) | ||||
| 		if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) { | ||||
| 			_update_graph(); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void VisualShaderEditor::_scroll_changed(const Vector2 &p_scroll) { | ||||
| 	if (updating) | ||||
| 	if (updating) { | ||||
| 		return; | ||||
| 	} | ||||
| 	updating = true; | ||||
| 	visual_shader->set_graph_offset(p_scroll / EDSCALE); | ||||
| 	updating = false; | ||||
| } | ||||
| 
 | ||||
| void VisualShaderEditor::_node_changed(int p_id) { | ||||
| 	if (updating) | ||||
| 	if (updating) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	if (is_visible_in_tree()) { | ||||
| 		_update_graph(); | ||||
|  | @ -1860,8 +1877,9 @@ void VisualShaderEditor::_duplicate_nodes() { | |||
| 
 | ||||
| 	_dup_copy_nodes(type, nodes, excluded); | ||||
| 
 | ||||
| 	if (nodes.empty()) | ||||
| 	if (nodes.empty()) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	undo_redo->create_action(TTR("Duplicate Nodes")); | ||||
| 
 | ||||
|  | @ -1877,8 +1895,9 @@ void VisualShaderEditor::_copy_nodes() { | |||
| } | ||||
| 
 | ||||
| void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) { | ||||
| 	if (copy_nodes_buffer.empty()) | ||||
| 	if (copy_nodes_buffer.empty()) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	int type = edit_type->get_selected(); | ||||
| 
 | ||||
|  | @ -1911,8 +1930,9 @@ void VisualShaderEditor::_delete_nodes() { | |||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	if (to_erase.empty()) | ||||
| 	if (to_erase.empty()) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	undo_redo->create_action(TTR("Delete Nodes")); | ||||
| 
 | ||||
|  | @ -1975,8 +1995,9 @@ void VisualShaderEditor::_mode_selected(int p_id) { | |||
| void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, String name) { | ||||
| 	String prev_name = input->get_input_name(); | ||||
| 
 | ||||
| 	if (name == prev_name) | ||||
| 	if (name == prev_name) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	bool type_changed = input->get_input_type_by_name(name) != input->get_input_type_by_name(prev_name); | ||||
| 
 | ||||
|  | @ -2101,10 +2122,12 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) { | |||
| Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { | ||||
| 	if (p_from == members) { | ||||
| 		TreeItem *it = members->get_item_at_position(p_point); | ||||
| 		if (!it) | ||||
| 		if (!it) { | ||||
| 			return Variant(); | ||||
| 		if (!it->has_meta("id")) | ||||
| 		} | ||||
| 		if (!it->has_meta("id")) { | ||||
| 			return Variant(); | ||||
| 		} | ||||
| 
 | ||||
| 		int id = it->get_meta("id"); | ||||
| 		AddOption op = add_options[id]; | ||||
|  | @ -2875,8 +2898,9 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) { | |||
| 		visual_shader_editor->set_process_input(true); | ||||
| 		//visual_shader_editor->set_process(true);
 | ||||
| 	} else { | ||||
| 		if (visual_shader_editor->is_visible_in_tree()) | ||||
| 		if (visual_shader_editor->is_visible_in_tree()) { | ||||
| 			editor->hide_bottom_panel(); | ||||
| 		} | ||||
| 		button->hide(); | ||||
| 		visual_shader_editor->set_process_input(false); | ||||
| 		//visual_shader_editor->set_process(false);
 | ||||
|  | @ -2945,8 +2969,9 @@ class VisualShaderNodePluginDefaultEditor : public VBoxContainer { | |||
| 
 | ||||
| public: | ||||
| 	void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false) { | ||||
| 		if (p_changing) | ||||
| 		if (p_changing) { | ||||
| 			return; | ||||
| 		} | ||||
| 
 | ||||
| 		UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); | ||||
| 
 | ||||
|  | @ -2978,8 +3003,9 @@ public: | |||
| 	} | ||||
| 
 | ||||
| 	void _node_changed() { | ||||
| 		if (updating) | ||||
| 		if (updating) { | ||||
| 			return; | ||||
| 		} | ||||
| 		for (int i = 0; i < properties.size(); i++) { | ||||
| 			properties[i]->update_property(); | ||||
| 		} | ||||
|  | @ -3077,8 +3103,9 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par | |||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	if (pinfo.size() == 0) | ||||
| 	if (pinfo.size() == 0) { | ||||
| 		return nullptr; | ||||
| 	} | ||||
| 
 | ||||
| 	properties.clear(); | ||||
| 
 | ||||
|  | @ -3087,8 +3114,9 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par | |||
| 
 | ||||
| 	for (int i = 0; i < pinfo.size(); i++) { | ||||
| 		EditorProperty *prop = EditorInspector::instantiate_property_editor(node.ptr(), pinfo[i].type, pinfo[i].name, pinfo[i].hint, pinfo[i].hint_string, pinfo[i].usage); | ||||
| 		if (!prop) | ||||
| 		if (!prop) { | ||||
| 			return nullptr; | ||||
| 		} | ||||
| 
 | ||||
| 		if (Object::cast_to<EditorPropertyResource>(prop)) { | ||||
| 			Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false); | ||||
|  | @ -3116,8 +3144,9 @@ void EditorPropertyShaderMode::_option_selected(int p_which) { | |||
| 
 | ||||
| 	Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object())); | ||||
| 
 | ||||
| 	if (visual_shader->get_mode() == p_which) | ||||
| 	if (visual_shader->get_mode() == p_which) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); | ||||
| 	undo_redo->create_action(TTR("Visual Shader Mode Changed")); | ||||
|  | @ -3247,8 +3276,9 @@ void VisualShaderNodePortPreview::_shader_changed() { | |||
| 
 | ||||
| 	for (int i = EditorNode::get_singleton()->get_editor_history()->get_path_size() - 1; i >= 0; i--) { | ||||
| 		Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(i)); | ||||
| 		if (!object) | ||||
| 		if (!object) { | ||||
| 			continue; | ||||
| 		} | ||||
| 		ShaderMaterial *src_mat = Object::cast_to<ShaderMaterial>(object); | ||||
| 		if (src_mat && src_mat->get_shader().is_valid()) { | ||||
| 			List<PropertyInfo> params; | ||||
|  |  | |||
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	 Rémi Verschelde
						Rémi Verschelde