Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde 2020-05-14 16:41:43 +02:00
parent 07bc4e2f96
commit 0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions

View file

@ -70,8 +70,9 @@ int WebSocketMultiplayerPeer::_gen_unique_id() const {
void WebSocketMultiplayerPeer::_clear() {
_peer_map.clear();
if (_current_packet.data != nullptr)
if (_current_packet.data != nullptr) {
memfree(_current_packet.data);
}
for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
memfree(E->get().data);
@ -193,8 +194,9 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id == id)
if (p_peer_id == id) {
continue; // Skip the newwly added peer (already confirmed)
}
// Send new peer to others
_send_sys(get_peer(id), SYS_ADD, p_peer_id);
@ -206,8 +208,9 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id != id)
if (p_peer_id != id) {
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
}
}
}
@ -228,15 +231,17 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
} else if (p_to == 0) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
if (E->key() != p_from)
if (E->key() != p_from) {
E->get()->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender
} else if (p_to < 0) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
if (E->key() != p_from && E->key() != -p_to)
if (E->key() != p_from && E->key() != -p_to) {
E->get()->put_packet(p_buffer, p_buffer_size);
}
}
return OK; // Sent to all but sender and excluded
@ -286,8 +291,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
} else if (to < 0) {
// All but one, for us if not excluded
if (_peer_id != -(int32_t)p_peer_id)
if (_peer_id != -(int32_t)p_peer_id) {
_store_pkt(from, to, in_buffer, data_size);
}
}
// Relay if needed (i.e. "to" includes a peer that is not the server)
_server_relay(from, to, in_buffer, size);
@ -308,8 +314,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
case SYS_ADD: // Add peer
_peer_map[id] = Ref<WebSocketPeer>();
emit_signal("peer_connected", id);
if (id == 1) // We just connected to the server
if (id == 1) { // We just connected to the server
emit_signal("connection_succeeded");
}
break;
case SYS_DEL: // Remove peer