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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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07bc4e2f96
commit
0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions
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@ -70,8 +70,9 @@ int WebSocketMultiplayerPeer::_gen_unique_id() const {
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void WebSocketMultiplayerPeer::_clear() {
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_peer_map.clear();
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if (_current_packet.data != nullptr)
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if (_current_packet.data != nullptr) {
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memfree(_current_packet.data);
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}
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for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
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memfree(E->get().data);
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@ -193,8 +194,9 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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int32_t id = E->key();
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if (p_peer_id == id)
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if (p_peer_id == id) {
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continue; // Skip the newwly added peer (already confirmed)
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}
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// Send new peer to others
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_send_sys(get_peer(id), SYS_ADD, p_peer_id);
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@ -206,8 +208,9 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
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void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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int32_t id = E->key();
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if (p_peer_id != id)
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if (p_peer_id != id) {
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_send_sys(get_peer(id), SYS_DEL, p_peer_id);
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}
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}
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}
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@ -228,15 +231,17 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
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} else if (p_to == 0) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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if (E->key() != p_from)
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if (E->key() != p_from) {
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E->get()->put_packet(p_buffer, p_buffer_size);
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}
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}
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return OK; // Sent to all but sender
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} else if (p_to < 0) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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if (E->key() != p_from && E->key() != -p_to)
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if (E->key() != p_from && E->key() != -p_to) {
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E->get()->put_packet(p_buffer, p_buffer_size);
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}
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}
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return OK; // Sent to all but sender and excluded
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@ -286,8 +291,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
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} else if (to < 0) {
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// All but one, for us if not excluded
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if (_peer_id != -(int32_t)p_peer_id)
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if (_peer_id != -(int32_t)p_peer_id) {
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_store_pkt(from, to, in_buffer, data_size);
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}
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}
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// Relay if needed (i.e. "to" includes a peer that is not the server)
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_server_relay(from, to, in_buffer, size);
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@ -308,8 +314,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
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case SYS_ADD: // Add peer
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_peer_map[id] = Ref<WebSocketPeer>();
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emit_signal("peer_connected", id);
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if (id == 1) // We just connected to the server
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if (id == 1) { // We just connected to the server
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emit_signal("connection_succeeded");
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}
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break;
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case SYS_DEL: // Remove peer
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