Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde 2020-05-14 16:41:43 +02:00
parent 07bc4e2f96
commit 0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions

View file

@ -265,8 +265,9 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
case SL::TYPE_BVEC4: {
String text = "bvec" + itos(p_type - SL::TYPE_BOOL + 1) + "(";
for (int i = 0; i < p_values.size(); i++) {
if (i > 0)
if (i > 0) {
text += ",";
}
text += p_values[i].boolean ? "true" : "false";
}
@ -281,8 +282,9 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
case SL::TYPE_IVEC4: {
String text = "ivec" + itos(p_type - SL::TYPE_INT + 1) + "(";
for (int i = 0; i < p_values.size(); i++) {
if (i > 0)
if (i > 0) {
text += ",";
}
text += itos(p_values[i].sint);
}
@ -297,8 +299,9 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
case SL::TYPE_UVEC4: {
String text = "uvec" + itos(p_type - SL::TYPE_UINT + 1) + "(";
for (int i = 0; i < p_values.size(); i++) {
if (i > 0)
if (i > 0) {
text += ",";
}
text += itos(p_values[i].uint) + "u";
}
@ -312,8 +315,9 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
case SL::TYPE_VEC4: {
String text = "vec" + itos(p_type - SL::TYPE_FLOAT + 1) + "(";
for (int i = 0; i < p_values.size(); i++) {
if (i > 0)
if (i > 0) {
text += ",";
}
text += f2sp0(p_values[i].real);
}
@ -326,8 +330,9 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
case SL::TYPE_MAT4: {
String text = "mat" + itos(p_type - SL::TYPE_MAT2 + 2) + "(";
for (int i = 0; i < p_values.size(); i++) {
if (i > 0)
if (i > 0) {
text += ",";
}
text += f2sp0(p_values[i].real);
}
@ -391,8 +396,9 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
header = _typestr(fnode->return_type) + " " + _mkid(fnode->name) + "(";
}
for (int i = 0; i < fnode->arguments.size(); i++) {
if (i > 0)
if (i > 0) {
header += ", ";
}
if (fnode->arguments[i].type == SL::TYPE_STRUCT) {
header += _qualstr(fnode->arguments[i].qualifier) + _mkid(fnode->arguments[i].type_str) + " " + _mkid(fnode->arguments[i].name);
} else {
@ -828,9 +834,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
used_flag_pointers.insert(vnode->name);
}
if (p_default_actions.renames.has(vnode->name))
if (p_default_actions.renames.has(vnode->name)) {
code = p_default_actions.renames[vnode->name];
else {
} else {
if (shader->uniforms.has(vnode->name)) {
//its a uniform!
const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[vnode->name];
@ -953,10 +959,11 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
used_flag_pointers.insert(anode->name);
}
if (p_default_actions.renames.has(anode->name))
if (p_default_actions.renames.has(anode->name)) {
code = p_default_actions.renames[anode->name];
else
} else {
code = _mkid(anode->name);
}
if (anode->call_expression != nullptr) {
code += ".";
@ -1038,8 +1045,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
code += "(";
for (int i = 1; i < onode->arguments.size(); i++) {
if (i > 1)
if (i > 1) {
code += ", ";
}
String node_code = _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
if (is_texture_func && i == 1 && onode->arguments[i]->type == SL::Node::TYPE_VARIABLE) {
//need to map from texture to sampler in order to sample