Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde 2020-05-14 16:41:43 +02:00
parent 07bc4e2f96
commit 0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions

View file

@ -43,8 +43,9 @@ RenderingServer *RenderingServer::get_singleton() {
RenderingServer *RenderingServer::create() {
ERR_FAIL_COND_V(singleton, nullptr);
if (create_func)
if (create_func) {
return create_func();
}
return nullptr;
}
@ -148,12 +149,15 @@ RID RenderingServer::get_test_texture() {
}
void RenderingServer::_free_internal_rids() {
if (test_texture.is_valid())
if (test_texture.is_valid()) {
free(test_texture);
if (white_texture.is_valid())
}
if (white_texture.is_valid()) {
free(white_texture);
if (test_material.is_valid())
}
if (test_material.is_valid()) {
free(test_material);
}
}
RID RenderingServer::_make_test_cube() {
@ -183,10 +187,11 @@ RID RenderingServer::_make_test_cube() {
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3)
if (i < 3) {
face_points[j][(i + k) % 3] = v[k];
else
} else {
face_points[3 - j][(i + k) % 3] = -v[k];
}
}
normal_points[j] = Vector3();
normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
@ -213,8 +218,9 @@ RID RenderingServer::_make_test_cube() {
Vector<int> indices;
indices.resize(vertices.size());
for (int i = 0; i < vertices.size(); i++)
for (int i = 0; i < vertices.size(); i++) {
indices.set(i, i);
}
d[RenderingServer::ARRAY_INDEX] = indices;
mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
@ -290,15 +296,17 @@ RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
}
RID RenderingServer::get_white_texture() {
if (white_texture.is_valid())
if (white_texture.is_valid()) {
return white_texture;
}
Vector<uint8_t> wt;
wt.resize(16 * 3);
{
uint8_t *w = wt.ptrw();
for (int i = 0; i < 16 * 3; i++)
for (int i = 0; i < 16 * 3; i++) {
w[i] = 255;
}
}
Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
white_texture = texture_2d_create(white);
@ -319,8 +327,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
int max_bone = 0;
for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
if (!(p_format & (1 << ai))) // no array
if (!(p_format & (1 << ai))) { // no array
continue;
}
switch (ai) {
case RS::ARRAY_VERTEX: {
@ -621,8 +630,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
for (int j = 0; j < 4; j++) {
int idx = rb[i * 4 + j];
float w = rw[i * 4 + j];
if (w == 0)
if (w == 0) {
continue; //break;
}
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
if (bptr[idx].size.x < 0) {
@ -660,8 +670,9 @@ uint32_t RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_forma
for (int i = 0; i < RS::ARRAY_MAX; i++) {
r_offsets[i] = 0; //reset
if (!(p_format & (1 << i))) // no array
if (!(p_format & (1 << i))) { // no array
continue;
}
int elem_size = 0;
@ -768,8 +779,9 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
int array_len = 0;
for (int i = 0; i < p_arrays.size(); i++) {
if (p_arrays[i].get_type() == Variant::NIL)
if (p_arrays[i].get_type() == Variant::NIL) {
continue;
}
format |= (1 << i);
@ -802,8 +814,9 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
uint32_t bsformat = 0;
Array arr = p_blend_shapes[i];
for (int j = 0; j < arr.size(); j++) {
if (arr[j].get_type() != Variant::NIL)
if (arr[j].get_type() != Variant::NIL) {
bsformat |= (1 << j);
}
}
ERR_FAIL_COND_V((bsformat) != (format & (RS::ARRAY_FORMAT_INDEX - 1)), ERR_INVALID_PARAMETER);
@ -817,8 +830,9 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
for (int i = 0; i < RS::ARRAY_MAX; i++) {
offsets[i] = 0; //reset
if (!(format & (1 << i))) // no array
if (!(format & (1 << i))) { // no array
continue;
}
int elem_size = 0;
@ -1018,8 +1032,9 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
for (int i = 0; i < RS::ARRAY_MAX; i++) {
offsets[i] = 0; //reset
if (!(p_format & (1 << i))) // no array
if (!(p_format & (1 << i))) { // no array
continue;
}
int elem_size = 0;
@ -1115,8 +1130,9 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
const uint8_t *r = p_vertex_data.ptr();
for (int i = 0; i < RS::ARRAY_MAX; i++) {
if (!(p_format & (1 << i)))
if (!(p_format & (1 << i))) {
continue;
}
switch (i) {
case RS::ARRAY_VERTEX: {