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Statically protect Object::cast_to for unrelated Object types.
Fix a handful of bugs associated with it.
This commit is contained in:
parent
bbe9654327
commit
0f047944e4
8 changed files with 40 additions and 51 deletions
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@ -326,7 +326,7 @@ Ref<DirAccess> DirAccess::create_temp(const String &p_prefix, bool p_keep, Error
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if (!p_prefix.is_valid_filename()) {
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*r_error = ERR_FILE_BAD_PATH;
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ERR_FAIL_V_MSG(Ref<FileAccess>(), vformat(R"(%s: "%s" is not a valid prefix.)", ERROR_COMMON_PREFIX, p_prefix));
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ERR_FAIL_V_MSG(Ref<DirAccess>(), vformat(R"(%s: "%s" is not a valid prefix.)", ERROR_COMMON_PREFIX, p_prefix));
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}
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Ref<DirAccess> dir_access = DirAccess::open(OS::get_singleton()->get_temp_path());
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@ -351,7 +351,7 @@ Ref<DirAccess> DirAccess::create_temp(const String &p_prefix, bool p_keep, Error
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Error err = dir_access->make_dir(path);
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if (err != OK) {
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*r_error = err;
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ERR_FAIL_V_MSG(Ref<FileAccess>(), vformat(R"(%s: "%s" couldn't create directory "%s".)", ERROR_COMMON_PREFIX, path));
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ERR_FAIL_V_MSG(Ref<DirAccess>(), vformat(R"(%s: "%s" couldn't create directory "%s".)", ERROR_COMMON_PREFIX, path));
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}
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err = dir_access->change_dir(path);
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if (err != OK) {
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@ -829,16 +829,27 @@ public:
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void detach_from_objectdb();
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_FORCE_INLINE_ ObjectID get_instance_id() const { return _instance_id; }
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template <typename T>
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static T *cast_to(Object *p_object) {
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template <typename T, typename O>
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static T *cast_to(O *p_object) {
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// This is like dynamic_cast, but faster.
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// The reason is that we can assume no virtual and multiple inheritance.
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return p_object && p_object->derives_from<T>() ? static_cast<T *>(p_object) : nullptr;
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return p_object && p_object->template derives_from<T, O>() ? static_cast<T *>(p_object) : nullptr;
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}
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template <typename T, typename O>
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static const T *cast_to(const O *p_object) {
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return p_object && p_object->template derives_from<T, O>() ? static_cast<const T *>(p_object) : nullptr;
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}
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// cast_to versions for types that implicitly convert to Object.
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template <typename T>
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static T *cast_to(Object *p_object) {
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return p_object && p_object->template derives_from<T, Object>() ? static_cast<T *>(p_object) : nullptr;
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}
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template <typename T>
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static const T *cast_to(const Object *p_object) {
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return p_object && p_object->derives_from<T>() ? static_cast<const T *>(p_object) : nullptr;
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return p_object && p_object->template derives_from<T, Object>() ? static_cast<const T *>(p_object) : nullptr;
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}
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enum {
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@ -871,7 +882,7 @@ public:
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bool is_class(const String &p_class) const;
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virtual bool is_class_ptr(void *p_ptr) const { return get_class_ptr_static() == p_ptr; }
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template <typename T>
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template <typename T, typename O>
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bool derives_from() const;
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const StringName &get_class_name() const;
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@ -1040,9 +1051,14 @@ public:
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bool predelete_handler(Object *p_object);
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void postinitialize_handler(Object *p_object);
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template <typename T>
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template <typename T, typename O>
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bool Object::derives_from() const {
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static_assert(std::is_base_of_v<Object, T>, "T must be derived from Object.");
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if constexpr (std::is_base_of_v<T, O>) {
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// We derive statically from T (or are the same class), so casting to it is trivial.
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return true;
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} else {
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static_assert(std::is_base_of_v<Object, O>, "derives_from can only be used with Object subclasses.");
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static_assert(std::is_base_of_v<O, T>, "Cannot cast argument to T because T does not derive from the argument's known class.");
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static_assert(std::is_same_v<std::decay_t<T>, typename T::self_type>, "T must use GDCLASS or GDSOFTCLASS.");
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// If there is an explicitly set ancestral class on the type, we can use that.
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@ -1051,16 +1067,7 @@ bool Object::derives_from() const {
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} else {
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return is_class_ptr(T::get_class_ptr_static());
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}
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}
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template <>
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inline bool Object::derives_from<Object>() const {
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return true;
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}
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template <>
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inline bool Object::derives_from<const Object>() const {
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return true;
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}
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}
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class ObjectDB {
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@ -645,7 +645,7 @@ EditorExportPlatform::ExportNotifier::~ExportNotifier() {
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export_plugins.write[i]->_export_end();
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}
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export_plugins.write[i]->_export_end_clear();
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export_plugins.write[i]->set_export_preset(Ref<EditorExportPlugin>());
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export_plugins.write[i]->set_export_preset(Ref<EditorExportPreset>());
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}
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}
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@ -1131,7 +1131,9 @@ void SceneImportSettingsDialog::_animation_slider_value_changed(double p_value)
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void SceneImportSettingsDialog::_skeleton_tree_entered(Skeleton3D *p_skeleton) {
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bones_mesh_preview->set_skeleton_path(p_skeleton->get_path());
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bones_mesh_preview->set_skin(p_skeleton->register_skin(p_skeleton->create_skin_from_rest_transforms()));
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Ref<Skin> skin = p_skeleton->create_skin_from_rest_transforms();
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p_skeleton->register_skin(skin);
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bones_mesh_preview->set_skin(skin);
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}
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void SceneImportSettingsDialog::_animation_finished(const StringName &p_name) {
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@ -192,7 +192,7 @@ Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, c
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Ref<Image> img = p_from;
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if (img.is_null() || img->is_empty()) {
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return Ref<Image>();
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return Ref<Texture2D>();
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}
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img = img->duplicate();
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@ -200,7 +200,7 @@ Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, c
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if (img->is_compressed()) {
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if (img->decompress() != OK) {
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return Ref<Image>();
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return Ref<Texture2D>();
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}
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} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
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img->convert(Image::FORMAT_RGBA8);
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@ -497,7 +497,7 @@ void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
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const Ref<InputEventScreenDrag> screen_drag = p_event;
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if (screen_drag.is_valid()) {
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_process_drag(screen_drag, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
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_process_drag(nullptr, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
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}
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}
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@ -2143,10 +2143,6 @@ Dictionary GLTFDocument::_serialize_image(Ref<GLTFState> p_state, Ref<Image> p_i
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bv->byte_offset = p_state->buffers[bi].size();
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Vector<uint8_t> buffer;
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Ref<ImageTexture> img_tex = p_image;
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if (img_tex.is_valid()) {
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p_image = img_tex->get_image();
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}
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// Save in various image formats. Note that if the format is "None",
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// the state's images will be empty, so this code will not be reached.
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if (_image_save_extension.is_valid()) {
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@ -2755,10 +2751,6 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
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height = ao_texture->get_height();
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width = ao_texture->get_width();
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ao_image = ao_texture->get_image();
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Ref<ImageTexture> img_tex = ao_image;
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if (img_tex.is_valid()) {
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ao_image = img_tex->get_image();
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}
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if (ao_image->is_compressed()) {
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ao_image->decompress();
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}
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@ -2771,10 +2763,6 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
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height = roughness_texture->get_height();
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width = roughness_texture->get_width();
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roughness_image = roughness_texture->get_image();
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Ref<ImageTexture> img_tex = roughness_image;
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if (img_tex.is_valid()) {
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roughness_image = img_tex->get_image();
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}
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if (roughness_image->is_compressed()) {
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roughness_image->decompress();
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}
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@ -2787,10 +2775,6 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
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height = metallic_texture->get_height();
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width = metallic_texture->get_width();
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metallness_image = metallic_texture->get_image();
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Ref<ImageTexture> img_tex = metallness_image;
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if (img_tex.is_valid()) {
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metallness_image = img_tex->get_image();
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}
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if (metallness_image->is_compressed()) {
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metallness_image->decompress();
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}
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@ -2903,10 +2887,6 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) {
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// Code for uncompressing RG normal maps
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Ref<Image> img = normal_texture->get_image();
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if (img.is_valid()) {
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Ref<ImageTexture> img_tex = normal_texture;
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if (img_tex.is_valid()) {
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img = img_tex->get_image();
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}
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img->decompress();
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img->convert(Image::FORMAT_RGBA8);
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for (int32_t y = 0; y < img->get_height(); y++) {
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@ -255,7 +255,7 @@ AudioStreamPlaybackPolyphonic::ID AudioStreamPlaybackPolyphonic::play_stream(con
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sp->bus = p_bus;
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if (streams[i].stream_playback->get_sample_playback().is_valid()) {
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AudioServer::get_singleton()->stop_playback_stream(sp);
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AudioServer::get_singleton()->stop_playback_stream(streams[i].stream_playback);
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}
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streams[i].stream_playback->set_sample_playback(sp);
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