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	Use 8×8 default grid size for TextureRegion and 2D polygon editors
Power-of-two grid sizes are more suited to most game assets.
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					 3 changed files with 6 additions and 3 deletions
				
			
		|  | @ -1232,7 +1232,8 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const { | |||
| 
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| Polygon2DEditor::Polygon2DEditor() { | ||||
| 	snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2()); | ||||
| 	snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10)); | ||||
| 	// A power-of-two value works better as a default grid size.
 | ||||
| 	snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(8, 8)); | ||||
| 	use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false); | ||||
| 	snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false); | ||||
| 
 | ||||
|  |  | |||
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