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-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
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9e477babb3
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109 changed files with 847 additions and 789 deletions
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@ -241,7 +241,7 @@ void InputMap::load_from_globals() {
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input_map.clear();;
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List<PropertyInfo> pinfo;
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Globals::get_singleton()->get_property_list(&pinfo);
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GlobalConfig::get_singleton()->get_property_list(&pinfo);
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for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
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const PropertyInfo &pi=E->get();
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@ -253,7 +253,7 @@ void InputMap::load_from_globals() {
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add_action(name);
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Array va = Globals::get_singleton()->get(pi.name);;
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Array va = GlobalConfig::get_singleton()->get(pi.name);;
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for(int i=0;i<va.size();i++) {
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@ -324,7 +324,7 @@ void InputMap::load_default() {
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key.key.scancode=KEY_PAGEDOWN;
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action_add_event("ui_page_down",key);
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// set("display/orientation", "landscape");
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// set("display/handheld/orientation", "landscape");
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}
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