-Changed most project settings in the engine, so they have major and minor categories.

-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
Juan Linietsky 2017-01-05 09:16:00 -03:00
parent 9e477babb3
commit 0f7af4ea51
109 changed files with 847 additions and 789 deletions

View file

@ -472,7 +472,7 @@ String OS_Unix::get_data_dir() const {
if (has_environment("HOME")) {
bool use_godot = Globals::get_singleton()->get("application/use_shared_user_dir");
bool use_godot = GlobalConfig::get_singleton()->get("application/use_shared_user_dir");
if (use_godot)
return get_environment("HOME")+"/.godot/app_userdata/"+an;
else
@ -480,7 +480,7 @@ String OS_Unix::get_data_dir() const {
}
}
return Globals::get_singleton()->get_resource_path();
return GlobalConfig::get_singleton()->get_resource_path();
}