-Changed most project settings in the engine, so they have major and minor categories.

-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
Juan Linietsky 2017-01-05 09:16:00 -03:00
parent 9e477babb3
commit 0f7af4ea51
109 changed files with 847 additions and 789 deletions

View file

@ -1825,11 +1825,11 @@ void SpatialEditorViewport::_notification(int p_what) {
//update shadow atlas if changed
int shadowmap_size = Globals::get_singleton()->get("rendering/shadow_atlas/size");
int atlas_q0 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = Globals::get_singleton()->get("rendering/shadow_atlas/quadrant_3_subdiv");
int shadowmap_size = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/size");
int atlas_q0 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_0_subdiv");
int atlas_q1 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_1_subdiv");
int atlas_q2 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_2_subdiv");
int atlas_q3 = GlobalConfig::get_singleton()->get("rendering/shadow_atlas/quadrant_3_subdiv");
viewport->set_shadow_atlas_size(shadowmap_size);
@ -1840,10 +1840,10 @@ void SpatialEditorViewport::_notification(int p_what) {
//update msaa if changed
int msaa_mode = Globals::get_singleton()->get("rendering/antialias/msaa");
int msaa_mode = GlobalConfig::get_singleton()->get("rendering/antialias/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
bool hdr = Globals::get_singleton()->get("rendering/dynamic_range/hdr");
bool hdr = GlobalConfig::get_singleton()->get("rendering/dynamic_range/hdr");
viewport->set_hdr(hdr);
@ -1914,7 +1914,7 @@ void SpatialEditorViewport::_draw() {
if (previewing) {
Size2 ss = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
Size2 ss = Size2( GlobalConfig::get_singleton()->get("display/width"), GlobalConfig::get_singleton()->get("display/height") );
float aspect = ss.get_aspect();
Size2 s = get_size();