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Fix enums bindings
Add missed bindings for enums Move some enums to class to have correct output of api.json
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69017974be
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62 changed files with 412 additions and 210 deletions
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@ -1882,6 +1882,16 @@ void VisualScriptMathConstant::_bind_methods() {
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cc += const_name[i];
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}
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ADD_PROPERTY(PropertyInfo(Variant::INT, "constant", PROPERTY_HINT_ENUM, cc), "set_math_constant", "get_math_constant");
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BIND_ENUM_CONSTANT(MATH_CONSTANT_ONE);
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BIND_ENUM_CONSTANT(MATH_CONSTANT_PI);
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BIND_ENUM_CONSTANT(MATH_CONSTANT_2PI);
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BIND_ENUM_CONSTANT(MATH_CONSTANT_HALF_PI);
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BIND_ENUM_CONSTANT(MATH_CONSTANT_E);
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BIND_ENUM_CONSTANT(MATH_CONSTANT_SQRT2);
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BIND_ENUM_CONSTANT(MATH_CONSTANT_INF);
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BIND_ENUM_CONSTANT(MATH_CONSTANT_NAN);
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BIND_ENUM_CONSTANT(MATH_CONSTANT_MAX);
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}
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VisualScriptMathConstant::VisualScriptMathConstant() {
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@ -3535,6 +3545,11 @@ void VisualScriptInputAction::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action_name", "get_action_name");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Pressed,Released,JustPressed,JustReleased"), "set_action_mode", "get_action_mode");
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BIND_ENUM_CONSTANT(MODE_PRESSED);
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BIND_ENUM_CONSTANT(MODE_RELEASED);
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BIND_ENUM_CONSTANT(MODE_JUST_PRESSED);
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BIND_ENUM_CONSTANT(MODE_JUST_RELEASED);
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}
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VisualScriptInputAction::VisualScriptInputAction() {
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