Fix enums bindings

Add missed bindings for enums
Move some enums to class to have correct output of api.json
This commit is contained in:
Maxim Sheronov 2017-09-12 22:09:06 +03:00
parent 69017974be
commit 0fffa45158
62 changed files with 412 additions and 210 deletions

View file

@ -1882,6 +1882,16 @@ void VisualScriptMathConstant::_bind_methods() {
cc += const_name[i];
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "constant", PROPERTY_HINT_ENUM, cc), "set_math_constant", "get_math_constant");
BIND_ENUM_CONSTANT(MATH_CONSTANT_ONE);
BIND_ENUM_CONSTANT(MATH_CONSTANT_PI);
BIND_ENUM_CONSTANT(MATH_CONSTANT_2PI);
BIND_ENUM_CONSTANT(MATH_CONSTANT_HALF_PI);
BIND_ENUM_CONSTANT(MATH_CONSTANT_E);
BIND_ENUM_CONSTANT(MATH_CONSTANT_SQRT2);
BIND_ENUM_CONSTANT(MATH_CONSTANT_INF);
BIND_ENUM_CONSTANT(MATH_CONSTANT_NAN);
BIND_ENUM_CONSTANT(MATH_CONSTANT_MAX);
}
VisualScriptMathConstant::VisualScriptMathConstant() {
@ -3535,6 +3545,11 @@ void VisualScriptInputAction::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action_name", "get_action_name");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Pressed,Released,JustPressed,JustReleased"), "set_action_mode", "get_action_mode");
BIND_ENUM_CONSTANT(MODE_PRESSED);
BIND_ENUM_CONSTANT(MODE_RELEASED);
BIND_ENUM_CONSTANT(MODE_JUST_PRESSED);
BIND_ENUM_CONSTANT(MODE_JUST_RELEASED);
}
VisualScriptInputAction::VisualScriptInputAction() {