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Document remaining Visual Script classes
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0">
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<brief_description>
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A Visual Script node yielding for a signal.
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</brief_description>
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<description>
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[VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted.
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</description>
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<tutorials>
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</tutorials>
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</methods>
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<members>
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<member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object"">
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The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
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</member>
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<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
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[code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options.
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</member>
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<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
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The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
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</member>
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<member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&""">
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The signal name to be waited for.
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</member>
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</members>
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<constants>
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<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
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A signal from this [Object] will be used.
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</constant>
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<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
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A signal from the given [Node] in the scene tree will be used.
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</constant>
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<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
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A signal from an instanced node with the given type will be used.
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</constant>
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</constants>
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</class>
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