ConnectionsDock: Double click to create and go to signal connection

This commit is contained in:
Ignacio Etcheverry 2016-06-12 01:01:17 +02:00
parent 26d18b74ac
commit 10881802ba
4 changed files with 97 additions and 0 deletions

View file

@ -2495,6 +2495,51 @@ void ScriptEditor::set_scene_root_script( Ref<Script> p_script ) {
}
}
bool ScriptEditor::script_go_to_method(Ref<Script> p_script, const String& p_method) {
Vector<String> functions;
bool found=false;
for (int i=0;i<tab_container->get_child_count();i++) {
ScriptTextEditor *current = tab_container->get_child(i)->cast_to<ScriptTextEditor>();
if (current && current->get_edited_script()==p_script) {
functions=current->get_functions();
found=true;
break;
}
}
if (!found) {
String errortxt;
int line=-1,col;
String text=p_script->get_source_code();
List<String> fnc;
if (p_script->get_language()->validate(text,line,col,errortxt,p_script->get_path(),&fnc)) {
for (List<String>::Element *E=fnc.front();E;E=E->next())
functions.push_back(E->get());
}
}
String method_search = p_method + ":";
for (int i=0;i<functions.size();i++) {
String function=functions[i];
if (function.begins_with(method_search)) {
edit(p_script);
int line=function.get_slice(":",1).to_int();
_goto_script_line2(line-1);
return true;
}
}
return false;
}
void ScriptEditor::set_live_auto_reload_running_scripts(bool p_enabled) {
auto_reload_running_scripts=p_enabled;