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GDScript: Fix crash caused by uninitialized temp stack slots
This adds initialization to every typed temporary stack slot at the beginning of the function call instead of emitting instructions, since those might be in a conditional branch and not be called.
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parent
c3002c0955
commit
10a1f64968
3 changed files with 49 additions and 7 deletions
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@ -129,12 +129,6 @@ uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type
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int idx = temporaries.size();
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pool.push_back(idx);
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temporaries.push_back(new_temp);
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// First time using this, so adjust to the proper type.
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if (temp_type != Variant::NIL) {
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Address addr(Address::TEMPORARY, idx, p_type);
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write_type_adjust(addr, temp_type);
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}
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}
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int slot = pool.front()->get();
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pool.pop_front();
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@ -189,8 +183,12 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
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append(GDScriptFunction::OPCODE_END, 0);
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for (int i = 0; i < temporaries.size(); i++) {
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int stack_index = i + max_locals + RESERVED_STACK;
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for (int j = 0; j < temporaries[i].bytecode_indices.size(); j++) {
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opcodes.write[temporaries[i].bytecode_indices[j]] = (i + max_locals + RESERVED_STACK) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
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opcodes.write[temporaries[i].bytecode_indices[j]] = stack_index | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
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}
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if (temporaries[i].type != Variant::NIL) {
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function->temporary_slots[stack_index] = temporaries[i].type;
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}
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}
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