Rename String plus_file to path_join

This commit is contained in:
Aaron Franke 2022-08-29 19:34:01 -05:00
parent 051f24b067
commit 10a56981dc
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GPG key ID: 40A1750B977E56BF
100 changed files with 519 additions and 519 deletions

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@ -694,7 +694,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
}
assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
.plus_file(assembly_name + ".dll");
.path_join(assembly_name + ".dll");
assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path);
if (!FileAccess::exists(assembly_path)) {
@ -1085,7 +1085,7 @@ void CSharpLanguage::_editor_init_callback() {
const void **interop_funcs = godotsharp::get_editor_interop_funcs(interop_funcs_size);
Object *editor_plugin_obj = GDMono::get_singleton()->get_plugin_callbacks().LoadToolsAssemblyCallback(
GodotSharpDirs::get_data_editor_tools_dir().plus_file("GodotTools.dll").utf16(),
GodotSharpDirs::get_data_editor_tools_dir().path_join("GodotTools.dll").utf16(),
interop_funcs, interop_funcs_size);
CRASH_COND(editor_plugin_obj == nullptr);