GDScript: Fix accessing static function as Callable in static context

This commit is contained in:
Danil Alexeev 2023-12-12 22:15:16 +03:00
parent 84692c6252
commit 10dcb21d8b
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GPG key ID: 124453E157DA8DC7
3 changed files with 15 additions and 3 deletions

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@ -322,9 +322,13 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
// Get like it was a property.
GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
gen->write_get_named(temp, identifier, self);
GDScriptCodeGenerator::Address base(GDScriptCodeGenerator::Address::SELF);
if (member.type == GDScriptParser::ClassNode::Member::FUNCTION && member.function->is_static) {
base = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS);
}
gen->write_get_named(temp, identifier, base);
return temp;
}
}