Remove ABS in favor of Math::abs

This commit is contained in:
kobewi 2022-11-30 17:56:32 +01:00
parent 3d9b05ad4a
commit 10f6c01b9c
68 changed files with 142 additions and 146 deletions

View file

@ -197,7 +197,7 @@ void TextureRegionEditor::_texture_overlay_draw() {
hscroll->set_min(scroll_rect.position.x);
hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
if (Math::abs(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
hscroll->hide();
} else {
hscroll->show();
@ -207,7 +207,7 @@ void TextureRegionEditor::_texture_overlay_draw() {
vscroll->set_min(scroll_rect.position.y);
vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {
if (Math::abs(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {
vscroll->hide();
draw_ofs.y = scroll_rect.position.y;
} else {