Remove ABS in favor of Math::abs

This commit is contained in:
kobewi 2022-11-30 17:56:32 +01:00
parent 3d9b05ad4a
commit 10f6c01b9c
68 changed files with 142 additions and 146 deletions

View file

@ -122,7 +122,7 @@ JoltSpace3D::JoltSpace3D(JPH::JobSystem *p_job_system) :
physics_system->SetSoftBodyContactListener(contact_listener);
physics_system->SetCombineFriction([](const JPH::Body &p_body1, const JPH::SubShapeID &p_sub_shape_id1, const JPH::Body &p_body2, const JPH::SubShapeID &p_sub_shape_id2) {
return ABS(MIN(p_body1.GetFriction(), p_body2.GetFriction()));
return Math::abs(MIN(p_body1.GetFriction(), p_body2.GetFriction()));
});
physics_system->SetCombineRestitution([](const JPH::Body &p_body1, const JPH::SubShapeID &p_sub_shape_id1, const JPH::Body &p_body2, const JPH::SubShapeID &p_sub_shape_id2) {