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Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
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commit
1163dac9e3
40 changed files with 309 additions and 105 deletions
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@ -552,6 +552,8 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
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tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
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tonemap.view_count = rb->get_view_count();
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tonemap.convert_to_srgb = !texture_storage->render_target_is_using_hdr(render_target);
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RID dest_fb;
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if (fsr && can_use_effects && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR) {
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// If we use FSR to upscale we need to write our result into an intermediate buffer.
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@ -647,6 +649,8 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
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tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
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tonemap.view_count = rb->get_view_count();
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tonemap.convert_to_srgb = !texture_storage->render_target_is_using_hdr(rb->get_render_target());
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tone_mapper->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap);
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RD::get_singleton()->draw_command_end_label();
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