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Mono: Add properties support in scripts
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20 changed files with 691 additions and 170 deletions
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@ -446,7 +446,7 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
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GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Build", "BuildInstance");
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MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_raw());
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MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_mono_ptr());
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// Construct
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