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Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799
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f51a816253
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3 changed files with 21 additions and 2 deletions
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@ -43,6 +43,7 @@ void AnimationPlayerEditor::_node_removed(Node *p_node) {
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key_editor->set_animation(Ref<Animation>());
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key_editor->set_root(NULL);
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key_editor->show_select_node_warning(true);
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_update_player();
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//editor->animation_editor_make_visible(false);
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@ -832,6 +833,7 @@ void AnimationPlayerEditor::_update_player() {
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remove_anim->set_disabled(animlist.size()==0);
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resource_edit_anim->set_disabled(animlist.size()==0);
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save_anim->set_disabled(animlist.size() == 0);
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tool_anim->set_disabled(player==NULL);
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int active_idx=-1;
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@ -889,9 +891,11 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
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return; //ignore, pinned
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player=p_player;
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if (player)
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if (player) {
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_update_player();
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else {
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key_editor->show_select_node_warning(false);
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} else {
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key_editor->show_select_node_warning(true);
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// hide();
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@ -1123,6 +1127,7 @@ void AnimationPlayerEditor::_hide_anim_editors() {
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key_editor->set_animation(Ref<Animation>());
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key_editor->set_root(NULL);
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key_editor->show_select_node_warning(true);
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// editor->animation_editor_make_visible(false);
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}
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@ -1531,6 +1536,8 @@ void AnimationPlayerEditorPlugin::edit(Object *p_object) {
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if (!p_object)
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return;
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anim_editor->edit(p_object->cast_to<AnimationPlayer>());
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}
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bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
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