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	Set settings directory variable when loading settings fails
This makes export work when you are first running godot for your user.
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					@ -264,6 +264,7 @@ void EditorSettings::create() {
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	singleton = Ref<EditorSettings>( memnew( EditorSettings ) );
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						singleton = Ref<EditorSettings>( memnew( EditorSettings ) );
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	singleton->config_file_path=config_file_path;
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						singleton->config_file_path=config_file_path;
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						singleton->settings_path=config_path+"/"+config_dir;
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	singleton->_load_defaults();
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						singleton->_load_defaults();
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	singleton->scan_plugins();
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						singleton->scan_plugins();
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