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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
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thirdparty/directx_headers/include/directx/D3D12TokenizedProgramFormat.hpp
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thirdparty/directx_headers/include/directx/D3D12TokenizedProgramFormat.hpp
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