Add "Inspect Native Shader Code" to shader resource and shader editor

This commit is contained in:
tetrapod00 2024-09-19 13:44:08 -07:00
parent 0a4aedb360
commit 12d2c05936
6 changed files with 30 additions and 1 deletions

View file

@ -396,6 +396,7 @@ void ShaderEditorPlugin::_setup_popup_menu(PopupMenuType p_type, PopupMenu *p_me
if (p_type == FILE) {
p_menu->add_separator();
p_menu->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
p_menu->add_item(TTR("Inspect Native Shader Code..."), FILE_INSPECT_NATIVE_SHADER_CODE);
p_menu->add_separator();
p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTR("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
} else {
@ -554,6 +555,12 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr());
}
} break;
case FILE_INSPECT_NATIVE_SHADER_CODE: {
int index = shader_tabs->get_current_tab();
if (edited_shaders[index].shader.is_valid()) {
edited_shaders[index].shader->inspect_native_shader_code();
}
} break;
case FILE_CLOSE: {
_close_shader(shader_tabs->get_current_tab());
} break;
@ -754,6 +761,7 @@ void ShaderEditorPlugin::_set_file_specific_items_disabled(bool p_disabled) {
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_SAVE_AS), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_INSPECT_NATIVE_SHADER_CODE), p_disabled);
file_popup_menu->set_item_disabled(file_popup_menu->get_item_index(FILE_CLOSE), p_disabled);
}