Merge pull request #60803 from Chaosus/shader_hint_rename

Rename `hint_albedo`, `hint_white/black` in shaders
This commit is contained in:
Rémi Verschelde 2022-05-24 08:15:33 +02:00 committed by GitHub
commit 1314e6cbcc
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 199 additions and 290 deletions

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@ -190,13 +190,11 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"OUT",
"INOUT",
"RENDER_MODE",
"HINT_WHITE_TEXTURE",
"HINT_BLACK_TEXTURE",
"SOURCE_COLOR",
"HINT_DEFAULT_WHITE_TEXTURE",
"HINT_DEFAULT_BLACK_TEXTURE",
"HINT_NORMAL_TEXTURE",
"HINT_ANISOTROPY_TEXTURE",
"HINT_ALBEDO_TEXTURE",
"HINT_BLACK_ALBEDO_TEXTURE",
"HINT_COLOR",
"HINT_RANGE",
"HINT_INSTANCE_INDEX",
"FILTER_NEAREST",
@ -344,17 +342,15 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
// hints
{ TK_HINT_SOURCE_COLOR, "source_color", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_RANGE, "hint_range", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_COLOR, "hint_color", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_INSTANCE_INDEX, "instance_index", CF_UNSPECIFIED, {}, {} },
// sampler hints
{ TK_HINT_ALBEDO_TEXTURE, "hint_albedo", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_NORMAL_TEXTURE, "hint_normal", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_WHITE_TEXTURE, "hint_white", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_BLACK_TEXTURE, "hint_black", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_DEFAULT_WHITE_TEXTURE, "hint_default_white", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_DEFAULT_BLACK_TEXTURE, "hint_default_black", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_R, "hint_roughness_r", CF_UNSPECIFIED, {}, {} },
{ TK_HINT_ROUGHNESS_G, "hint_roughness_g", CF_UNSPECIFIED, {}, {} },
@ -3421,17 +3417,7 @@ bool ShaderLanguage::is_float_type(DataType p_type) {
}
}
bool ShaderLanguage::is_sampler_type(DataType p_type) {
return p_type == TYPE_SAMPLER2D ||
p_type == TYPE_ISAMPLER2D ||
p_type == TYPE_USAMPLER2D ||
p_type == TYPE_SAMPLER2DARRAY ||
p_type == TYPE_ISAMPLER2DARRAY ||
p_type == TYPE_USAMPLER2DARRAY ||
p_type == TYPE_SAMPLER3D ||
p_type == TYPE_ISAMPLER3D ||
p_type == TYPE_USAMPLER3D ||
p_type == TYPE_SAMPLERCUBE ||
p_type == TYPE_SAMPLERCUBEARRAY;
return p_type > TYPE_MAT4 && p_type < TYPE_STRUCT;
}
Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
@ -3618,7 +3604,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 3;
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
PackedColorArray array = PackedColorArray();
for (int i = 0; i < array_size; i += 3) {
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
@ -3632,7 +3618,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(array);
}
} else {
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real));
} else {
value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
@ -3643,7 +3629,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
if (array_size > 0) {
array_size *= 4;
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
PackedColorArray array = PackedColorArray();
for (int i = 0; i < array_size; i += 4) {
array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
@ -3660,7 +3646,7 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(array);
}
} else {
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
} else {
value = Variant(Quaternion(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
@ -3842,14 +3828,14 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
break;
case ShaderLanguage::TYPE_VEC3:
if (p_uniform.array_size > 0) {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA;
pi.type = Variant::PACKED_COLOR_ARRAY;
} else {
pi.type = Variant::PACKED_VECTOR3_ARRAY;
}
} else {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA;
pi.type = Variant::COLOR;
} else {
@ -3859,13 +3845,13 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
break;
case ShaderLanguage::TYPE_VEC4: {
if (p_uniform.array_size > 0) {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.type = Variant::PACKED_COLOR_ARRAY;
} else {
pi.type = Variant::PACKED_FLOAT32_ARRAY;
}
} else {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
pi.type = Variant::COLOR;
} else {
pi.type = Variant::QUATERNION;
@ -8249,16 +8235,16 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
if (uniform2.array_size > 0) {
if (tk.type != TK_HINT_COLOR) {
if (tk.type != TK_HINT_SOURCE_COLOR) {
_set_error(RTR("This hint is not supported for uniform arrays."));
return ERR_PARSE_ERROR;
}
}
if (tk.type == TK_HINT_WHITE_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_WHITE;
} else if (tk.type == TK_HINT_BLACK_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_BLACK;
if (tk.type == TK_HINT_DEFAULT_WHITE_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_WHITE;
} else if (tk.type == TK_HINT_DEFAULT_BLACK_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_DEFAULT_BLACK;
} else if (tk.type == TK_HINT_NORMAL_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_NORMAL;
} else if (tk.type == TK_HINT_ROUGHNESS_NORMAL_TEXTURE) {
@ -8275,16 +8261,12 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
uniform2.hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
} else if (tk.type == TK_HINT_ANISOTROPY_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ANISOTROPY;
} else if (tk.type == TK_HINT_ALBEDO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_ALBEDO;
} else if (tk.type == TK_HINT_BLACK_ALBEDO_TEXTURE) {
uniform2.hint = ShaderNode::Uniform::HINT_BLACK_ALBEDO;
} else if (tk.type == TK_HINT_COLOR) {
if (type != TYPE_VEC3 && type != TYPE_VEC4) {
_set_error(vformat(RTR("Color hint is for '%s' or '%s' only."), "vec3", "vec4"));
} else if (tk.type == TK_HINT_SOURCE_COLOR) {
if (type != TYPE_VEC3 && type != TYPE_VEC4 && type <= TYPE_MAT4) {
_set_error(vformat(RTR("Source color hint is for '%s', '%s' or sampler types only."), "vec3", "vec4"));
return ERR_PARSE_ERROR;
}
uniform2.hint = ShaderNode::Uniform::HINT_COLOR;
uniform2.hint = ShaderNode::Uniform::HINT_SOURCE_COLOR;
} else if (tk.type == TK_HINT_RANGE) {
uniform2.hint = ShaderNode::Uniform::HINT_RANGE;
if (type != TYPE_FLOAT && type != TYPE_INT) {
@ -8418,7 +8400,12 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
uniform2.repeat = REPEAT_ENABLE;
}
if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && uniform2.hint != ShaderNode::Uniform::HINT_COLOR && type <= TYPE_MAT4) {
if (uniform2.hint == ShaderNode::Uniform::HINT_SOURCE_COLOR) {
if (type != TYPE_VEC3 && type != TYPE_VEC4 && !is_sampler_type(type)) {
_set_error(vformat(RTR("This hint is only for '%s', '%s' or sampler types."), "vec3", "vec4"));
return ERR_PARSE_ERROR;
}
} else if (uniform2.hint != ShaderNode::Uniform::HINT_RANGE && uniform2.hint != ShaderNode::Uniform::HINT_NONE && !is_sampler_type(type)) {
_set_error(RTR("This hint is only for sampler types."));
return ERR_PARSE_ERROR;
}
@ -9922,7 +9909,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
} break;
case COMPLETION_HINT: {
if (completion_base == DataType::TYPE_VEC3 || completion_base == DataType::TYPE_VEC4) {
ScriptLanguage::CodeCompletionOption option("hint_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
r_options->push_back(option);
} else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) {
ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
@ -9944,10 +9931,9 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("filter_nearest");
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_anisotropic");
options.push_back("hint_albedo");
options.push_back("hint_anisotropy");
options.push_back("hint_black");
options.push_back("hint_black_albedo");
options.push_back("hint_default_black");
options.push_back("hint_default_white");
options.push_back("hint_normal");
options.push_back("hint_roughness_a");
options.push_back("hint_roughness_b");
@ -9955,7 +9941,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_roughness_gray");
options.push_back("hint_roughness_normal");
options.push_back("hint_roughness_r");
options.push_back("hint_white");
options.push_back("source_color");
options.push_back("repeat_enable");
options.push_back("repeat_disable");
}