Avoid making unnecessary copies of LocalVector

This commit is contained in:
RedworkDE 2023-05-06 20:16:55 +02:00
parent 8c729f0f34
commit 1324c7d06a
5 changed files with 12 additions and 16 deletions

View file

@ -361,8 +361,7 @@ bool VisualShaderGraphPlugin::is_node_has_parameter_instances_relatively(VisualS
}
}
LocalVector<int> prev_connected_nodes;
visual_shader->get_prev_connected_nodes(p_type, p_node, prev_connected_nodes);
const LocalVector<int> &prev_connected_nodes = visual_shader->get_prev_connected_nodes(p_type, p_node);
for (const int &E : prev_connected_nodes) {
result = is_node_has_parameter_instances_relatively(p_type, E);
@ -5012,8 +5011,7 @@ void VisualShaderEditor::_update_next_previews(int p_node_id) {
}
void VisualShaderEditor::_get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const {
LocalVector<int> next_connections;
visual_shader->get_next_connected_nodes(p_type, p_node_id, next_connections);
const LocalVector<int> &next_connections = visual_shader->get_next_connected_nodes(p_type, p_node_id);
for (int node_id : next_connections) {
r_nodes.push_back(node_id);