Cleanup C# projects, code quality & style

New rules:
- Do not silence CA1805 any more
- Limit where we silence CA1707, CA1711, CA1720
- Enforce severity=warning for IDE0040
- Enforce Allman style braces
- Enforce naming conventions (IDE1006 is still severity=suggestion)

Fixes:
- Fix REFL045, CS1572, CS1573
- Suppress CS0618 when generating `InvokeGodotClassMethod`
- Fix indent when generating GD_constants.cs
- Temporarily silence CS1734 in generated code
- Fix a lot of naming rule violations

Misc.:
- Remove ReSharper comments for RedundantNameQualifier
- Remove suppression attributes for RedundantNameQualifier
- Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
This commit is contained in:
Paul Joannon 2024-02-19 22:15:37 +01:00
parent bb6b06c813
commit 139a5df821
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69 changed files with 1747 additions and 1712 deletions

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@ -246,7 +246,7 @@ namespace Godot.SourceGenerators
}
// Generate GetGodotPropertyList
const string dictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
const string DictionaryType = "global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>";
source.Append(" /// <summary>\n")
.Append(" /// Get the property information for all the properties declared in this class.\n")
@ -257,11 +257,11 @@ namespace Godot.SourceGenerators
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" internal new static ")
.Append(dictionaryType)
.Append(DictionaryType)
.Append(" GetGodotPropertyList()\n {\n");
source.Append(" var properties = new ")
.Append(dictionaryType)
.Append(DictionaryType)
.Append("();\n");
// To retain the definition order (and display categories correctly), we want to