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Cleanup C# projects, code quality & style
New rules: - Do not silence CA1805 any more - Limit where we silence CA1707, CA1711, CA1720 - Enforce severity=warning for IDE0040 - Enforce Allman style braces - Enforce naming conventions (IDE1006 is still severity=suggestion) Fixes: - Fix REFL045, CS1572, CS1573 - Suppress CS0618 when generating `InvokeGodotClassMethod` - Fix indent when generating GD_constants.cs - Temporarily silence CS1734 in generated code - Fix a lot of naming rule violations Misc.: - Remove ReSharper comments for RedundantNameQualifier - Remove suppression attributes for RedundantNameQualifier - Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
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69 changed files with 1747 additions and 1712 deletions
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@ -351,7 +351,7 @@ namespace Godot.SourceGenerators
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{
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source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
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const string dictionaryType =
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const string DictionaryType =
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"global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>";
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source.Append("#if TOOLS\n");
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@ -366,11 +366,11 @@ namespace Godot.SourceGenerators
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source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
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source.Append(" internal new static ");
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source.Append(dictionaryType);
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source.Append(DictionaryType);
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source.Append(" GetGodotPropertyDefaultValues()\n {\n");
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source.Append(" var values = new ");
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source.Append(dictionaryType);
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source.Append(DictionaryType);
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source.Append("(");
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source.Append(exportedMembers.Count);
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source.Append(");\n");
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