Cleanup C# projects, code quality & style

New rules:
- Do not silence CA1805 any more
- Limit where we silence CA1707, CA1711, CA1720
- Enforce severity=warning for IDE0040
- Enforce Allman style braces
- Enforce naming conventions (IDE1006 is still severity=suggestion)

Fixes:
- Fix REFL045, CS1572, CS1573
- Suppress CS0618 when generating `InvokeGodotClassMethod`
- Fix indent when generating GD_constants.cs
- Temporarily silence CS1734 in generated code
- Fix a lot of naming rule violations

Misc.:
- Remove ReSharper comments for RedundantNameQualifier
- Remove suppression attributes for RedundantNameQualifier
- Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
This commit is contained in:
Paul Joannon 2024-02-19 22:15:37 +01:00
parent bb6b06c813
commit 139a5df821
No known key found for this signature in database
GPG key ID: C12F69B0AD0390DD
69 changed files with 1747 additions and 1712 deletions

View file

@ -225,7 +225,7 @@ namespace Godot.SourceGenerators
if (godotSignalDelegates.Count > 0)
{
const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
const string ListType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
source.Append(" /// <summary>\n")
.Append(" /// Get the signal information for all the signals declared in this class.\n")
@ -236,11 +236,11 @@ namespace Godot.SourceGenerators
source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
source.Append(" internal new static ")
.Append(listType)
.Append(ListType)
.Append(" GetGodotSignalList()\n {\n");
source.Append(" var signals = new ")
.Append(listType)
.Append(ListType)
.Append("(")
.Append(godotSignalDelegates.Count)
.Append(");\n");