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Cleanup C# projects, code quality & style
New rules: - Do not silence CA1805 any more - Limit where we silence CA1707, CA1711, CA1720 - Enforce severity=warning for IDE0040 - Enforce Allman style braces - Enforce naming conventions (IDE1006 is still severity=suggestion) Fixes: - Fix REFL045, CS1572, CS1573 - Suppress CS0618 when generating `InvokeGodotClassMethod` - Fix indent when generating GD_constants.cs - Temporarily silence CS1734 in generated code - Fix a lot of naming rule violations Misc.: - Remove ReSharper comments for RedundantNameQualifier - Remove suppression attributes for RedundantNameQualifier - Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
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69 changed files with 1747 additions and 1712 deletions
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@ -225,7 +225,7 @@ namespace Godot.SourceGenerators
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if (godotSignalDelegates.Count > 0)
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{
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const string listType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
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const string ListType = "global::System.Collections.Generic.List<global::Godot.Bridge.MethodInfo>";
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source.Append(" /// <summary>\n")
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.Append(" /// Get the signal information for all the signals declared in this class.\n")
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@ -236,11 +236,11 @@ namespace Godot.SourceGenerators
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source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
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source.Append(" internal new static ")
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.Append(listType)
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.Append(ListType)
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.Append(" GetGodotSignalList()\n {\n");
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source.Append(" var signals = new ")
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.Append(listType)
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.Append(ListType)
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.Append("(")
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.Append(godotSignalDelegates.Count)
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.Append(");\n");
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