Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde 2021-05-05 12:44:11 +02:00
parent b8d198eeed
commit 140350d767
No known key found for this signature in database
GPG key ID: C3336907360768E1
694 changed files with 23283 additions and 12499 deletions

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@ -178,10 +178,11 @@ void SpriteEditor::_update_mesh_data() {
}
Rect2 rect;
if (node->is_region())
if (node->is_region()) {
rect = node->get_region_rect();
else
} else {
rect.size = Size2(image->get_width(), image->get_height());
}
Ref<BitMap> bm;
bm.instance();
@ -223,13 +224,16 @@ void SpriteEditor::_update_mesh_data() {
vtx -= rect.position; //offset by rect position
//flip if flipped
if (node->is_flipped_h())
if (node->is_flipped_h()) {
vtx.x = rect.size.x - vtx.x - 1.0;
if (node->is_flipped_v())
}
if (node->is_flipped_v()) {
vtx.y = rect.size.y - vtx.y - 1.0;
}
if (node->is_centered())
if (node->is_centered()) {
vtx -= rect.size / 2.0;
}
computed_vertices.push_back(vtx);
}
@ -270,13 +274,16 @@ void SpriteEditor::_update_mesh_data() {
vtx -= rect.position; //offset by rect position
//flip if flipped
if (node->is_flipped_h())
if (node->is_flipped_h()) {
vtx.x = rect.size.x - vtx.x - 1.0;
if (node->is_flipped_v())
}
if (node->is_flipped_v()) {
vtx.y = rect.size.y - vtx.y - 1.0;
}
if (node->is_centered())
if (node->is_centered()) {
vtx -= rect.size / 2.0;
}
col.write[i] = vtx;
}
@ -346,8 +353,9 @@ void SpriteEditor::_convert_to_polygon_2d_node() {
Polygon2D *polygon_2d_instance = memnew(Polygon2D);
int total_point_count = 0;
for (int i = 0; i < computed_outline_lines.size(); i++)
for (int i = 0; i < computed_outline_lines.size(); i++) {
total_point_count += computed_outline_lines[i].size();
}
PoolVector2Array polygon;
polygon.resize(total_point_count);