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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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694 changed files with 23283 additions and 12499 deletions
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@ -99,12 +99,13 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo
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if (btResult.hasHit()) {
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btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
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if (depth > -RAY_PENETRATION_DEPTH_EPSILON)
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if (depth > -RAY_PENETRATION_DEPTH_EPSILON) {
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depth = 0.0;
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}
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if (ray_shape->getSlipsOnSlope())
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if (ray_shape->getSlipsOnSlope()) {
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resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth);
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else {
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} else {
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resultOut->addContactPoint((ray_transform.getOrigin() - to.getOrigin()).normalize(), btResult.m_hitPointWorld, depth);
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}
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}
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