Set auto translate mode for drag previews

- Controls
  - `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
  - `TabBar`: Use the same auto translate mode as the node.
  - `RichTextLabel`: Always disable since auto translation is done
    differently from other controls (selection text you get
    programmatically is always after auto translation).
- Editor
  - Disable drag preview auto translation if the text is user input,
    filename, or class name.
  - Also disabled unexpected auto translation for audio bus effect names.
This commit is contained in:
Haoyu Qiu 2024-09-19 08:14:00 +08:00
parent 694d3c2930
commit 14321b8ed5
18 changed files with 22 additions and 1 deletions

View file

@ -5994,6 +5994,7 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
Label *label = memnew(Label);
label->set_text(it->get_text(0));
label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
set_drag_preview(label);
return d;
}
@ -6560,6 +6561,7 @@ VisualShaderEditor::VisualShaderEditor() {
parameters->set_hide_folding(false);
parameters->set_h_size_flags(SIZE_EXPAND_FILL);
parameters->set_v_size_flags(SIZE_EXPAND_FILL);
parameters->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
parameters->connect(SceneStringName(item_selected), callable_mp(this, &VisualShaderEditor::_param_selected));
parameters->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_param_unselected));
sc->add_child(parameters);