Add enum values (Ignore, Warn, Error) to GDScript warnings

This commit is contained in:
jordi 2022-03-22 21:44:30 -05:00
parent 155a94fabe
commit 14bad75206
5 changed files with 103 additions and 59 deletions

View file

@ -2213,9 +2213,13 @@ GDScriptLanguage::GDScriptLanguage() {
GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
bool default_enabled = !warning.begins_with("unsafe_");
GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
GDScriptWarning::Code code = (GDScriptWarning::Code)i;
Variant default_enabled = GDScriptWarning::get_default_value(code);
String path = GDScriptWarning::get_settings_path_from_code(code);
GLOBAL_DEF(path, default_enabled);
PropertyInfo property_info = GDScriptWarning::get_property_info(code);
ProjectSettings::get_singleton()->set_custom_property_info(path, property_info);
}
#endif // DEBUG_ENABLED
}