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Add enum values (Ignore, Warn, Error) to GDScript warnings
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155a94fabe
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5 changed files with 103 additions and 59 deletions
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@ -205,7 +205,8 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
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if (ignored_warnings.has(warn_name)) {
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return;
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}
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if (!GLOBAL_GET("debug/gdscript/warnings/" + warn_name)) {
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int warn_level = (int)GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(p_code));
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if (!warn_level) {
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return;
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}
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@ -217,6 +218,11 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
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warning.leftmost_column = p_source->leftmost_column;
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warning.rightmost_column = p_source->rightmost_column;
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if (warn_level == GDScriptWarning::WarnLevel::ERROR) {
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push_error(warning.get_message(), p_source);
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return;
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}
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List<GDScriptWarning>::Element *before = nullptr;
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for (List<GDScriptWarning>::Element *E = warnings.front(); E; E = E->next()) {
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if (E->get().start_line > warning.start_line) {
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