mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Fix embedded window frame oversampling, fix DPITexture using uninitialized size in some conditions.
This commit is contained in:
parent
ab6c6eece8
commit
15279f769d
6 changed files with 26 additions and 30 deletions
|
|
@ -204,14 +204,14 @@ RID DPITexture::_load_at_scale(double p_scale, bool p_set_size) const {
|
|||
}
|
||||
|
||||
Size2 current_size = size;
|
||||
if (p_set_size) {
|
||||
size.x = img->get_width();
|
||||
base_size.x = img->get_width();
|
||||
if (p_set_size || size.is_zero_approx()) {
|
||||
size.x = img->get_width() / p_scale;
|
||||
base_size.x = size.x;
|
||||
if (size_override.x != 0) {
|
||||
size.x = size_override.x;
|
||||
}
|
||||
size.y = img->get_height();
|
||||
base_size.y = img->get_height();
|
||||
size.y = img->get_height() / p_scale;
|
||||
base_size.y = size.y;
|
||||
if (size_override.y != 0) {
|
||||
size.y = size_override.y;
|
||||
}
|
||||
|
|
@ -274,19 +274,16 @@ bool DPITexture::has_alpha() const {
|
|||
}
|
||||
|
||||
RID DPITexture::get_scaled_rid() const {
|
||||
double scale = 1.0;
|
||||
CanvasItem *ci = CanvasItem::get_current_item_drawn();
|
||||
if (ci) {
|
||||
Viewport *vp = ci->get_viewport();
|
||||
if (vp) {
|
||||
scale = vp->get_oversampling();
|
||||
}
|
||||
double scale = TextServer::get_current_drawn_item_oversampling();
|
||||
if (scale == 0.0) {
|
||||
scale = 1.0;
|
||||
}
|
||||
return _ensure_scale(scale);
|
||||
}
|
||||
|
||||
void DPITexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
|
||||
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), get_scaled_rid(), false, p_modulate, p_transpose);
|
||||
RID rid = get_scaled_rid(); // Note: call `get_scaled_rid` before using `size` to ensure it is loaded.
|
||||
RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), rid, false, p_modulate, p_transpose);
|
||||
}
|
||||
|
||||
void DPITexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue