2D Shaders are working again using the new syntax, though all is buggy in general

This commit is contained in:
Juan Linietsky 2016-10-10 18:31:01 -03:00
parent 850eaf7ed7
commit 1527cf8c0d
26 changed files with 1980 additions and 173 deletions

View file

@ -88,6 +88,10 @@ void OS_Unix::print_error(const char* p_function,const char* p_file,int p_line,c
print("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n",p_function,err_details);
print("\E[0;35m At: %s:%i.\E[0m\n",p_file,p_line);
break;
case ERR_SHADER:
print("\E[1;36mSHADER ERROR: %s: \E[0m\E[1m%s\n",p_function,err_details);
print("\E[0;36m At: %s:%i.\E[0m\n",p_file,p_line);
break;
}
}