manifold: Update to 3.0.1

This commit is contained in:
Rémi Verschelde 2025-01-09 16:13:03 +01:00
parent 0e3a5eda86
commit 15741d45ca
10 changed files with 365 additions and 137 deletions

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@ -567,12 +567,12 @@ in the MSVC debugger.
## manifold
- Upstream: https://github.com/elalish/manifold
- Version: master (36035428bc32302a9d7c9ee1ecc833fb8394a2a3, 2024)
- Version: 3.0.1 (98b8142519d35c13e0e25cfa9fd6e3a271403be6, 2024)
- License: Apache 2.0
File extracted from upstream source:
- `src/`
- `src/` and `include/`, except from `CMakeLists.txt`, `cross_section.cpp` and `meshIO.{cpp,h}`
- `AUTHORS`, `LICENSE`

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@ -16,6 +16,10 @@
#include <functional>
#include <memory>
#ifdef MANIFOLD_EXPORT
#include <iostream>
#endif
#include "manifold/common.h"
#include "manifold/vec_view.h"
@ -376,6 +380,10 @@ class Manifold {
struct Impl;
#ifdef MANIFOLD_EXPORT
static Manifold ImportMeshGL64(std::istream& stream);
#endif
private:
Manifold(std::shared_ptr<CsgNode> pNode_);
Manifold(std::shared_ptr<Impl> pImpl_);

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@ -857,6 +857,7 @@ Manifold::Impl Boolean3::Result(OpType op) const {
UpdateReference(outR, inP_, inQ_, invertQ);
outR.SimplifyTopology();
outR.RemoveUnreferencedVerts();
if (ManifoldParams().intermediateChecks)
DEBUG_ASSERT(outR.Is2Manifold(), logicErr,

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@ -740,8 +740,8 @@ double CrossSection::Area() const { return C2::Area(GetPaths()->paths_); }
/**
* Return the number of vertices in the CrossSection.
*/
int CrossSection::NumVert() const {
int n = 0;
size_t CrossSection::NumVert() const {
size_t n = 0;
auto paths = GetPaths()->paths_;
for (auto p : paths) {
n += p.size();
@ -753,7 +753,7 @@ int CrossSection::NumVert() const {
* Return the number of contours (both outer and inner paths) in the
* CrossSection.
*/
int CrossSection::NumContour() const { return GetPaths()->paths_.size(); }
size_t CrossSection::NumContour() const { return GetPaths()->paths_.size(); }
/**
* Does the CrossSection contain any contours?

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@ -112,6 +112,50 @@ std::shared_ptr<CsgLeafNode> ImplToLeaf(Manifold::Impl &&impl) {
return std::make_shared<CsgLeafNode>(std::make_shared<Manifold::Impl>(impl));
}
std::shared_ptr<CsgLeafNode> SimpleBoolean(const Manifold::Impl &a,
const Manifold::Impl &b, OpType op) {
#ifdef MANIFOLD_DEBUG
auto dump = [&]() {
dump_lock.lock();
std::cout << "LHS self-intersecting: " << a.IsSelfIntersecting()
<< std::endl;
std::cout << "RHS self-intersecting: " << b.IsSelfIntersecting()
<< std::endl;
if (ManifoldParams().verbose) {
if (op == OpType::Add)
std::cout << "Add";
else if (op == OpType::Intersect)
std::cout << "Intersect";
else
std::cout << "Subtract";
std::cout << std::endl;
std::cout << a;
std::cout << b;
}
dump_lock.unlock();
};
try {
Boolean3 boolean(a, b, op);
auto impl = boolean.Result(op);
if (ManifoldParams().intermediateChecks && impl.IsSelfIntersecting()) {
dump_lock.lock();
std::cout << "self intersections detected" << std::endl;
dump_lock.unlock();
throw logicErr("self intersection detected");
}
return ImplToLeaf(std::move(impl));
} catch (logicErr &err) {
dump();
throw err;
} catch (geometryErr &err) {
dump();
throw err;
}
#else
return ImplToLeaf(Boolean3(a, b, op).Result(op));
#endif
}
/**
* Efficient union of a set of pairwise disjoint meshes.
*/
@ -306,10 +350,9 @@ std::shared_ptr<CsgLeafNode> BatchBoolean(
// common cases
if (results.size() == 0) return std::make_shared<CsgLeafNode>();
if (results.size() == 1) return results.front();
if (results.size() == 2) {
Boolean3 boolean(*results[0]->GetImpl(), *results[1]->GetImpl(), operation);
return ImplToLeaf(boolean.Result(operation));
}
if (results.size() == 2)
return SimpleBoolean(*results[0]->GetImpl(), *results[1]->GetImpl(),
operation);
#if (MANIFOLD_PAR == 1) && __has_include(<tbb/tbb.h>)
tbb::task_group group;
tbb::concurrent_priority_queue<std::shared_ptr<CsgLeafNode>, MeshCompare>
@ -327,8 +370,7 @@ std::shared_ptr<CsgLeafNode> BatchBoolean(
continue;
}
group.run([&, a, b]() {
Boolean3 boolean(*a->GetImpl(), *b->GetImpl(), operation);
queue.emplace(ImplToLeaf(boolean.Result(operation)));
queue.emplace(SimpleBoolean(*a->GetImpl(), *b->GetImpl(), operation));
return group.run(process);
});
}
@ -351,11 +393,8 @@ std::shared_ptr<CsgLeafNode> BatchBoolean(
auto b = std::move(results.back());
results.pop_back();
// boolean operation
Boolean3 boolean(*a->GetImpl(), *b->GetImpl(), operation);
auto result = ImplToLeaf(boolean.Result(operation));
if (results.size() == 0) {
return result;
}
auto result = SimpleBoolean(*a->GetImpl(), *b->GetImpl(), operation);
if (results.size() == 0) return result;
results.push_back(result);
std::push_heap(results.begin(), results.end(), cmpFn);
}
@ -429,9 +468,33 @@ CsgOpNode::CsgOpNode() {}
CsgOpNode::CsgOpNode(const std::vector<std::shared_ptr<CsgNode>> &children,
OpType op)
: impl_(Impl{}), op_(op) {
auto impl = impl_.GetGuard();
impl->children_ = children;
: impl_(children), op_(op) {}
CsgOpNode::~CsgOpNode() {
if (impl_.UseCount() == 1) {
auto impl = impl_.GetGuard();
std::vector<std::shared_ptr<CsgOpNode>> toProcess;
auto handleChildren =
[&toProcess](std::vector<std::shared_ptr<CsgNode>> &children) {
while (!children.empty()) {
// move out so shrinking the vector will not trigger recursive drop
auto movedChild = std::move(children.back());
children.pop_back();
if (movedChild->GetNodeType() != CsgNodeType::Leaf)
toProcess.push_back(
std::static_pointer_cast<CsgOpNode>(std::move(movedChild)));
}
};
handleChildren(*impl);
while (!toProcess.empty()) {
auto child = std::move(toProcess.back());
toProcess.pop_back();
if (impl_.UseCount() == 1) {
auto childImpl = child->impl_.GetGuard();
handleChildren(*childImpl);
}
}
}
}
std::shared_ptr<CsgNode> CsgOpNode::Boolean(
@ -452,21 +515,25 @@ std::shared_ptr<CsgNode> CsgOpNode::Transform(const mat3x4 &m) const {
}
struct CsgStackFrame {
using Nodes = std::vector<std::shared_ptr<CsgLeafNode>>;
bool finalize;
OpType parent_op;
mat3x4 transform;
std::vector<std::shared_ptr<CsgLeafNode>> *destination;
Nodes *positive_dest;
Nodes *negative_dest;
std::shared_ptr<const CsgOpNode> op_node;
std::vector<std::shared_ptr<CsgLeafNode>> positive_children;
std::vector<std::shared_ptr<CsgLeafNode>> negative_children;
Nodes positive_children;
Nodes negative_children;
CsgStackFrame(bool finalize, OpType parent_op, mat3x4 transform,
std::vector<std::shared_ptr<CsgLeafNode>> *parent,
Nodes *positive_dest, Nodes *negative_dest,
std::shared_ptr<const CsgOpNode> op_node)
: finalize(finalize),
parent_op(parent_op),
transform(transform),
destination(parent),
positive_dest(positive_dest),
negative_dest(negative_dest),
op_node(op_node) {}
};
@ -481,10 +548,10 @@ std::shared_ptr<CsgLeafNode> CsgOpNode::ToLeafNode() const {
// when we remove it from the stack, but it is a bit more complicated and
// there is no measurable overhead from using `shared_ptr` here...
std::vector<std::shared_ptr<CsgStackFrame>> stack;
// initial node, destination is a nullptr because we don't need to put the
// initial node, positive_dest is a nullptr because we don't need to put the
// result anywhere else (except in the cache_).
stack.push_back(std::make_shared<CsgStackFrame>(
false, op_, la::identity, nullptr,
false, op_, la::identity, nullptr, nullptr,
std::static_pointer_cast<const CsgOpNode>(shared_from_this())));
// Instead of actually using recursion in the algorithm, we use an explicit
@ -494,7 +561,7 @@ std::shared_ptr<CsgLeafNode> CsgOpNode::ToLeafNode() const {
// Before performing boolean operations, we should make sure that all children
// are `CsgLeafNodes`, i.e. are actual meshes that can be operated on. Hence,
// we do it in two steps:
// 1. Populate `children` (`left_children` and `right_children`, see below)
// 1. Populate `children` (`positive_children` and `negative_children`)
// If the child is a `CsgOpNode`, we either collapse it or compute its
// boolean operation result.
// 2. Performs boolean after populating the `children` set.
@ -510,21 +577,23 @@ std::shared_ptr<CsgLeafNode> CsgOpNode::ToLeafNode() const {
// reused. And in the special case where the children set only contains one
// element, we don't need any operation, so we can collapse that as well.
// Instead of moving `b` and `c` into the parent, and running this collapsing
// check until a fixed point, we remember the `destination` where we should
// put the `CsgLeafNode` into. Normally, the `destination` pointer point to
// check until a fixed point, we remember the `positive_dest` where we should
// put the `CsgLeafNode` into. Normally, the `positive_dest` pointer point to
// the parent `children` set. However, when a child is being collapsed, we
// keep using the old `destination` pointer for the grandchildren. Hence,
// keep using the old `positive_dest` pointer for the grandchildren. Hence,
// removing a node by collapsing takes O(1) time. We also need to store the
// parent operation type for checking if the node is eligible for collapsing,
// and transform matrix because we need to re-apply the transformation to the
// children.
//
// `Subtract` is handled differently from `Add` and `Intersect`. It is treated
// as two `Add` nodes, `positive_children` and `negative_children`, that
// should be subtracted later. This allows collapsing children `Add` nodes.
// For normal `Add` and `Intersect`, we only use `positive_children`.
// `Subtract` is handled differently from `Add` and `Intersect`.
// For the first operand, it is treated as normal subtract. Negative children
// in this operand is propagated to the parent, which is equivalent to
// collapsing `(a - b) - c` into `a - (b + c)`.
// For the remaining operands, they are treated as a nested `Add` node,
// collapsing `a - (b + (c + d))` into `a - (b + c + d)`.
//
// `impl->children_` should always contain either the raw set of children or
// `impl` should always contain either the raw set of children or
// the NOT transformed result, while `cache_` should contain the transformed
// result. This is because `impl` can be shared between `CsgOpNode` that
// differ in `transform_`, so we want it to be able to share the result.
@ -532,38 +601,39 @@ std::shared_ptr<CsgLeafNode> CsgOpNode::ToLeafNode() const {
// Recursive version (pseudocode only):
//
// void f(CsgOpNode node, OpType parent_op, mat3x4 transform,
// std::vector<CsgLeafNode> *destination) {
// Nodes *positive_dest, Nodes *negative_dest) {
// auto impl = node->impl_.GetGuard();
// // can collapse when we have the same operation as the parent and is
// // unique, or when we have only one children.
// const bool canCollapse = (node->op_ == parent_op && IsUnique(node)) ||
// impl->children_.size() == 1;
// const OpType op = node->op_;
// const bool canCollapse = (op == parent_op && IsUnique(node)) ||
// impl->size() == 1;
// const mat3x4 transform2 = canCollapse ? transform * node->transform_
// : la::identity;
// std::vector<CsgLeafNode> positive_children, negative_children;
// // for subtract, we pretend the operation is Add for our children.
// auto op = node->op_ == OpType::Subtract ? OpType::Add : node->op_;
// for (size_t i = 0; i < impl->children_.size(); i++) {
// auto child = impl->children_[i];
// // negative when it is the remaining operands for Subtract
// auto dest = node->op_ == OpType::Subtract && i != 0 ?
// negative_children : positive_children;
// if (canCollapse) dest = destination;
// Nodes positive_children, negative_children;
// Nodes* pos_dest = canCollapse ? positive_dest : &positive_children;
// Nodes* neg_dest = canCollapse ? negative_dest : &negative_children;
// for (size_t i = 0; i < impl->size(); i++) {
// auto child = (*impl)[i];
// const bool negative = op == OpType::Subtract && i != 0;
// Nodes *dest1 = negative ? neg_dest : pos_dest;
// Nodes *dest2 = (op == OpType::Subtract && i == 0) ?
// neg_dest : nullptr;
// if (child->GetNodeType() == CsgNodeType::Leaf)
// dest.push_back(child);
// dest1.push_back(child);
// else
// f(child, op, transform2, dest);
// f(child, op, transform2, dest1, dest2);
// }
// if (canCollapse) return;
// if (node->op_ == OpType::Add)
// impl->children_ = {BatchUnion(positive_children)};
// *impl = {BatchUnion(positive_children)};
// else if (node->op_ == OpType::Intersect)
// impl->children_ = {BatchBoolean(Intersect, positive_children)};
// *impl = {BatchBoolean(Intersect, positive_children)};
// else // subtract
// impl->children_ = { BatchUnion(positive_children) -
// *impl = { BatchUnion(positive_children) -
// BatchUnion(negative_children)};
// // node local transform
// node->cache_ = impl->children_[0].Transform(node.transform);
// node->cache_ = (*impl)[0].Transform(node.transform);
// // collapsed node transforms
// if (destination)
// destination->push_back(node->cache_->Transform(transform));
@ -574,56 +644,56 @@ std::shared_ptr<CsgLeafNode> CsgOpNode::ToLeafNode() const {
if (frame->finalize) {
switch (frame->op_node->op_) {
case OpType::Add:
impl->children_ = {BatchUnion(frame->positive_children)};
*impl = {BatchUnion(frame->positive_children)};
break;
case OpType::Intersect: {
impl->children_ = {
BatchBoolean(OpType::Intersect, frame->positive_children)};
*impl = {BatchBoolean(OpType::Intersect, frame->positive_children)};
break;
};
case OpType::Subtract:
if (frame->positive_children.empty()) {
// nothing to subtract from, so the result is empty.
impl->children_ = {std::make_shared<CsgLeafNode>()};
*impl = {std::make_shared<CsgLeafNode>()};
} else {
auto positive = BatchUnion(frame->positive_children);
if (frame->negative_children.empty()) {
// nothing to subtract, result equal to the LHS.
impl->children_ = {frame->positive_children[0]};
*impl = {frame->positive_children[0]};
} else {
Boolean3 boolean(*positive->GetImpl(),
*BatchUnion(frame->negative_children)->GetImpl(),
OpType::Subtract);
impl->children_ = {ImplToLeaf(boolean.Result(OpType::Subtract))};
auto negative = BatchUnion(frame->negative_children);
*impl = {SimpleBoolean(*positive->GetImpl(), *negative->GetImpl(),
OpType::Subtract)};
}
}
break;
}
frame->op_node->cache_ = std::static_pointer_cast<CsgLeafNode>(
impl->children_[0]->Transform(frame->op_node->transform_));
if (frame->destination != nullptr)
frame->destination->push_back(std::static_pointer_cast<CsgLeafNode>(
(*impl)[0]->Transform(frame->op_node->transform_));
if (frame->positive_dest != nullptr)
frame->positive_dest->push_back(std::static_pointer_cast<CsgLeafNode>(
frame->op_node->cache_->Transform(frame->transform)));
stack.pop_back();
} else {
auto add_children = [&stack](std::shared_ptr<CsgNode> &node, OpType op,
mat3x4 transform, auto *destination) {
if (node->GetNodeType() == CsgNodeType::Leaf)
destination->push_back(std::static_pointer_cast<CsgLeafNode>(
node->Transform(transform)));
else
stack.push_back(std::make_shared<CsgStackFrame>(
false, op, transform, destination,
std::static_pointer_cast<const CsgOpNode>(node)));
};
auto add_children =
[&stack](std::shared_ptr<CsgNode> &node, OpType op, mat3x4 transform,
CsgStackFrame::Nodes *dest1, CsgStackFrame::Nodes *dest2) {
if (node->GetNodeType() == CsgNodeType::Leaf)
dest1->push_back(std::static_pointer_cast<CsgLeafNode>(
node->Transform(transform)));
else
stack.push_back(std::make_shared<CsgStackFrame>(
false, op, transform, dest1, dest2,
std::static_pointer_cast<const CsgOpNode>(node)));
};
// op_node use_count == 2 because it is both inside one CsgOpNode
// and in our stack.
// if there is only one child, we can also collapse.
const bool canCollapse = frame->destination != nullptr &&
((frame->op_node->op_ == frame->parent_op &&
frame->op_node.use_count() <= 2 &&
frame->op_node->impl_.UseCount() == 1) ||
impl->children_.size() == 1);
const OpType op = frame->op_node->op_;
const bool canCollapse =
frame->positive_dest != nullptr &&
((op == frame->parent_op && frame->op_node.use_count() <= 2 &&
frame->op_node->impl_.UseCount() == 1) ||
impl->size() == 1);
if (canCollapse)
stack.pop_back();
else
@ -632,14 +702,17 @@ std::shared_ptr<CsgLeafNode> CsgOpNode::ToLeafNode() const {
const mat3x4 transform =
canCollapse ? (frame->transform * Mat4(frame->op_node->transform_))
: la::identity;
OpType op = frame->op_node->op_ == OpType::Subtract ? OpType::Add
: frame->op_node->op_;
for (size_t i = 0; i < impl->children_.size(); i++) {
auto dest = canCollapse ? frame->destination
: (frame->op_node->op_ == OpType::Subtract && i != 0)
? &frame->negative_children
: &frame->positive_children;
add_children(impl->children_[i], op, transform, dest);
CsgStackFrame::Nodes *pos_dest =
canCollapse ? frame->positive_dest : &frame->positive_children;
CsgStackFrame::Nodes *neg_dest =
canCollapse ? frame->negative_dest : &frame->negative_children;
for (size_t i = 0; i < impl->size(); i++) {
const bool negative = op == OpType::Subtract && i != 0;
CsgStackFrame::Nodes *dest1 = negative ? neg_dest : pos_dest;
CsgStackFrame::Nodes *dest2 =
(op == OpType::Subtract && i == 0) ? neg_dest : nullptr;
add_children((*impl)[i], negative ? OpType::Add : op, transform, dest1,
dest2);
}
}
}

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@ -74,12 +74,11 @@ class CsgOpNode final : public CsgNode {
CsgNodeType GetNodeType() const override;
~CsgOpNode();
private:
struct Impl {
std::vector<std::shared_ptr<CsgNode>> children_;
bool forcedToLeafNodes_ = false;
};
mutable ConcurrentSharedPtr<Impl> impl_ = ConcurrentSharedPtr<Impl>(Impl{});
mutable ConcurrentSharedPtr<std::vector<std::shared_ptr<CsgNode>>> impl_ =
ConcurrentSharedPtr<std::vector<std::shared_ptr<CsgNode>>>({});
OpType op_;
mat3x4 transform_ = la::identity;
// the following fields are for lazy evaluation, so they are mutable

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@ -17,12 +17,19 @@
#include <algorithm>
#include <atomic>
#include <map>
#include <optional>
#include "./hashtable.h"
#include "./mesh_fixes.h"
#include "./parallel.h"
#include "./svd.h"
#ifdef MANIFOLD_EXPORT
#include <string.h>
#include <iostream>
#endif
namespace {
using namespace manifold;
@ -269,38 +276,21 @@ Manifold::Impl::Impl(Shape shape, const mat3x4 m) {
void Manifold::Impl::RemoveUnreferencedVerts() {
ZoneScoped;
Vec<int> vertOld2New(NumVert(), 0);
auto policy = autoPolicy(NumVert(), 1e5);
for_each(policy, halfedge_.cbegin(), halfedge_.cend(),
[&vertOld2New](Halfedge h) {
reinterpret_cast<std::atomic<int>*>(&vertOld2New[h.startVert])
->store(1, std::memory_order_relaxed);
});
const Vec<vec3> oldVertPos = vertPos_;
Vec<size_t> tmpBuffer(oldVertPos.size());
auto vertIdIter = TransformIterator(countAt(0_uz), [&vertOld2New](size_t i) {
if (vertOld2New[i] > 0) return i;
return std::numeric_limits<size_t>::max();
const int numVert = NumVert();
Vec<int> keep(numVert, 0);
auto policy = autoPolicy(numVert, 1e5);
for_each(policy, halfedge_.cbegin(), halfedge_.cend(), [&keep](Halfedge h) {
if (h.startVert >= 0) {
reinterpret_cast<std::atomic<int>*>(&keep[h.startVert])
->store(1, std::memory_order_relaxed);
}
});
auto next =
copy_if(vertIdIter, vertIdIter + tmpBuffer.size(), tmpBuffer.begin(),
[](size_t v) { return v != std::numeric_limits<size_t>::max(); });
if (next == tmpBuffer.end()) return;
gather(tmpBuffer.begin(), next, oldVertPos.begin(), vertPos_.begin());
vertPos_.resize(std::distance(tmpBuffer.begin(), next));
exclusive_scan(vertOld2New.begin(), vertOld2New.end(), vertOld2New.begin());
for_each(policy, halfedge_.begin(), halfedge_.end(),
[&vertOld2New](Halfedge& h) {
h.startVert = vertOld2New[h.startVert];
h.endVert = vertOld2New[h.endVert];
});
for_each_n(policy, countAt(0), numVert, [&keep, this](int v) {
if (keep[v] == 0) {
vertPos_[v] = vec3(NAN);
}
});
}
void Manifold::Impl::InitializeOriginal(bool keepFaceID) {
@ -429,7 +419,8 @@ void Manifold::Impl::CreateHalfedges(const Vec<ivec3>& triVerts) {
return edge[a] < edge[b];
});
// Mark opposed triangles for removal
// Mark opposed triangles for removal - this may strand unreferenced verts
// which are removed later by RemoveUnreferencedVerts() and Finish().
const int numEdge = numHalfedge / 2;
for (int i = 0; i < numEdge; ++i) {
const int pair0 = ids[i];
@ -441,6 +432,8 @@ void Manifold::Impl::CreateHalfedges(const Vec<ivec3>& triVerts) {
if (h0.startVert != h1.endVert || h0.endVert != h1.startVert) break;
if (halfedge_[NextHalfedge(pair0)].endVert ==
halfedge_[NextHalfedge(pair1)].endVert) {
h0 = {-1, -1, -1};
h1 = {-1, -1, -1};
// Reorder so that remaining edges pair up
if (k != i + numEdge) std::swap(ids[i + numEdge], ids[k]);
break;
@ -456,12 +449,11 @@ void Manifold::Impl::CreateHalfedges(const Vec<ivec3>& triVerts) {
for_each_n(policy, countAt(0), numEdge, [this, &ids, numEdge](int i) {
const int pair0 = ids[i];
const int pair1 = ids[i + numEdge];
halfedge_[pair0].pairedHalfedge = pair1;
halfedge_[pair1].pairedHalfedge = pair0;
if (halfedge_[pair0].startVert >= 0) {
halfedge_[pair0].pairedHalfedge = pair1;
halfedge_[pair1].pairedHalfedge = pair0;
}
});
// When opposed triangles are removed, they may strand unreferenced verts.
RemoveUnreferencedVerts();
}
/**
@ -686,4 +678,90 @@ SparseIndices Manifold::Impl::VertexCollisionsZ(VecView<const vec3> vertsIn,
return collider_.Collisions<false, false>(vertsIn);
}
#ifdef MANIFOLD_DEBUG
std::ostream& operator<<(std::ostream& stream, const Manifold::Impl& impl) {
stream << std::setprecision(17); // for double precision
stream << "# ======= begin mesh ======" << std::endl;
stream << "# tolerance = " << impl.tolerance_ << std::endl;
stream << "# epsilon = " << impl.epsilon_ << std::endl;
// TODO: Mesh relation, vertex normal and face normal
for (const vec3& v : impl.vertPos_)
stream << "v " << v.x << " " << v.y << " " << v.z << std::endl;
std::vector<ivec3> triangles;
triangles.reserve(impl.halfedge_.size() / 3);
for (size_t i = 0; i < impl.halfedge_.size(); i += 3)
triangles.emplace_back(impl.halfedge_[i].startVert + 1,
impl.halfedge_[i + 1].startVert + 1,
impl.halfedge_[i + 2].startVert + 1);
sort(triangles.begin(), triangles.end());
for (const auto& tri : triangles)
stream << "f " << tri.x << " " << tri.y << " " << tri.z << std::endl;
stream << "# ======== end mesh =======" << std::endl;
return stream;
}
#endif
#ifdef MANIFOLD_EXPORT
Manifold Manifold::ImportMeshGL64(std::istream& stream) {
MeshGL64 mesh;
std::optional<double> epsilon;
stream.precision(17);
while (true) {
char c = stream.get();
if (stream.eof()) break;
switch (c) {
case '#': {
char c = stream.get();
if (c == ' ') {
constexpr int SIZE = 10;
std::array<char, SIZE> tmp;
stream.get(tmp.data(), SIZE, '\n');
if (strncmp(tmp.data(), "tolerance", SIZE) == 0) {
// skip 3 letters
for (int i : {0, 1, 2}) stream.get();
stream >> mesh.tolerance;
} else if (strncmp(tmp.data(), "epsilon =", SIZE) == 0) {
double tmp;
stream >> tmp;
epsilon = {tmp};
} else {
// add it back because it is not what we want
int end = 0;
while (tmp[end] != 0 && end < SIZE) end++;
while (--end > -1) stream.putback(tmp[end]);
}
c = stream.get();
}
// just skip the remaining comment
while (c != '\n' && !stream.eof()) {
c = stream.get();
}
break;
}
case 'v':
for (int i : {0, 1, 2}) {
double x;
stream >> x;
mesh.vertProperties.push_back(x);
}
break;
case 'f':
for (int i : {0, 1, 2}) {
uint64_t x;
stream >> x;
mesh.triVerts.push_back(x - 1);
}
break;
case '\n':
break;
default:
DEBUG_ASSERT(false, userErr, "unexpected character in MeshGL64 import");
}
}
auto m = std::make_shared<Manifold::Impl>(mesh);
if (epsilon) m->SetEpsilon(*epsilon);
return Manifold(m);
}
#endif
} // namespace manifold

View file

@ -198,10 +198,6 @@ struct Manifold::Impl {
}
CalculateBBox();
if (!IsFinite()) {
MarkFailure(Error::NonFiniteVertex);
return;
}
SetEpsilon(-1, std::is_same<Precision, float>::value);
SplitPinchedVerts();
@ -215,8 +211,14 @@ struct Manifold::Impl {
CreateFaces();
SimplifyTopology();
RemoveUnreferencedVerts();
Finish();
if (!IsFinite()) {
MarkFailure(Error::NonFiniteVertex);
return;
}
// A Manifold created from an input mesh is never an original - the input is
// the original.
meshRelation_.originalID = -1;
@ -271,7 +273,7 @@ struct Manifold::Impl {
: meshRelation_.properties.size() / NumProp();
}
// properties.cu
// properties.cpp
enum class Property { Volume, SurfaceArea };
double GetProperty(Property prop) const;
void CalculateCurvature(int gaussianIdx, int meanIdx);
@ -281,11 +283,12 @@ struct Manifold::Impl {
void SetEpsilon(double minEpsilon = -1, bool useSingle = false);
bool IsManifold() const;
bool Is2Manifold() const;
bool IsSelfIntersecting() const;
bool MatchesTriNormals() const;
int NumDegenerateTris() const;
double MinGap(const Impl& other, double searchLength) const;
// sort.cu
// sort.cpp
void Finish();
void SortVerts();
void ReindexVerts(const Vec<int>& vertNew2Old, size_t numOldVert);
@ -295,7 +298,7 @@ struct Manifold::Impl {
void GatherFaces(const Vec<int>& faceNew2Old);
void GatherFaces(const Impl& old, const Vec<int>& faceNew2Old);
// face_op.cu
// face_op.cpp
void Face2Tri(const Vec<int>& faceEdge, const Vec<TriRef>& halfedgeRef);
PolygonsIdx Face2Polygons(VecView<Halfedge>::IterC start,
VecView<Halfedge>::IterC end,
@ -303,7 +306,7 @@ struct Manifold::Impl {
Polygons Slice(double height) const;
Polygons Project() const;
// edge_op.cu
// edge_op.cpp
void CleanupTopology();
void SimplifyTopology();
void DedupeEdge(int edge);
@ -349,4 +352,9 @@ struct Manifold::Impl {
// quickhull.cpp
void Hull(VecView<vec3> vertPos);
};
#ifdef MANIFOLD_DEBUG
extern std::mutex dump_lock;
std::ostream& operator<<(std::ostream& stream, const Manifold::Impl& impl);
#endif
} // namespace manifold

View file

@ -202,6 +202,66 @@ bool Manifold::Impl::Is2Manifold() const {
});
}
#ifdef MANIFOLD_DEBUG
std::mutex dump_lock;
#endif
/**
* Returns true if this manifold is self-intersecting.
* Note that this is not checking for epsilon-validity.
*/
bool Manifold::Impl::IsSelfIntersecting() const {
const double epsilonSq = epsilon_ * epsilon_;
Vec<Box> faceBox;
Vec<uint32_t> faceMorton;
GetFaceBoxMorton(faceBox, faceMorton);
SparseIndices collisions = collider_.Collisions<true>(faceBox.cview());
const bool verbose = ManifoldParams().verbose;
return !all_of(countAt(0), countAt(collisions.size()), [&](size_t i) {
size_t x = collisions.Get(i, false);
size_t y = collisions.Get(i, true);
std::array<vec3, 3> tri_x, tri_y;
for (int i : {0, 1, 2}) {
tri_x[i] = vertPos_[halfedge_[3 * x + i].startVert];
tri_y[i] = vertPos_[halfedge_[3 * y + i].startVert];
}
// if triangles x and y share a vertex, return true to skip the
// check. we relax the sharing criteria a bit to allow for at most
// distance epsilon squared
for (int i : {0, 1, 2})
for (int j : {0, 1, 2})
if (distance2(tri_x[i], tri_y[j]) <= epsilonSq) return true;
if (DistanceTriangleTriangleSquared(tri_x, tri_y) == 0.0) {
// try to move the triangles around the normal of the other face
std::array<vec3, 3> tmp_x, tmp_y;
for (int i : {0, 1, 2}) tmp_x[i] = tri_x[i] + epsilon_ * faceNormal_[y];
if (DistanceTriangleTriangleSquared(tmp_x, tri_y) > 0.0) return true;
for (int i : {0, 1, 2}) tmp_x[i] = tri_x[i] - epsilon_ * faceNormal_[y];
if (DistanceTriangleTriangleSquared(tmp_x, tri_y) > 0.0) return true;
for (int i : {0, 1, 2}) tmp_y[i] = tri_y[i] + epsilon_ * faceNormal_[x];
if (DistanceTriangleTriangleSquared(tri_x, tmp_y) > 0.0) return true;
for (int i : {0, 1, 2}) tmp_y[i] = tri_y[i] - epsilon_ * faceNormal_[x];
if (DistanceTriangleTriangleSquared(tri_x, tmp_y) > 0.0) return true;
#ifdef MANIFOLD_DEBUG
if (verbose) {
dump_lock.lock();
std::cout << "intersecting:" << std::endl;
for (int i : {0, 1, 2}) std::cout << tri_x[i] << " ";
std::cout << std::endl;
for (int i : {0, 1, 2}) std::cout << tri_y[i] << " ";
std::cout << std::endl;
dump_lock.unlock();
}
#endif
return false;
}
return true;
});
}
/**
* Returns true if all triangles are CCW relative to their triNormals_.
*/

View file

@ -526,6 +526,7 @@ Manifold Manifold::LevelSet(std::function<double(vec3)> sdf, Box bounds,
pImpl_->CreateHalfedges(triVerts);
pImpl_->CleanupTopology();
pImpl_->RemoveUnreferencedVerts();
pImpl_->Finish();
pImpl_->InitializeOriginal();
return Manifold(pImpl_);